/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_SAVER_ID_HH
#define G1_SAVER_ID_HH
enum {
G1_SECTION_MAP_DIMENSIONS_V1,
G1_SECTION_TILE_MATCHUP_V1,
OLD_G1_SECTION_CELL_V1,
G1_SECTION_OBJECTS_V1,
G1_SECTION_OBJECT_BASE_V1,
G1_SECTION_PATHS_V1,
G1_SECTION_GRAPH_NODES_V1,
OLD_G1_SECTION_GRAPH_EDGES_V1,
G1_SECTION_GRAPH_WEIRDS_V1,
OLD_G1_SECTION_CELL_V2,
G1_SECTION_GRAPH_EDGES_V2,
OLD_G1_SECTION_CELL_V3,
G1_SECTION_TICK,
G1_SECTION_MOVIE,
OLD_G1_SECTION_CELL_V4,
OLD_G1_SECTION_MAP_VERT_V1,
OLD_G1_SECTION_MAP_LIGHTS_V1,
OLD_G1_SECTION_MAP_VERT_V2,
G1_SECTION_MODEL_QUADS,
G1_SECTION_MODEL_TEXTURE_NAMES,
G1_SECTION_MODEL_VERT_ANIMATION,
G1_SECTION_PLAYER_INFO,
OLD_G1_SECTION_MAP_VERT_V3, // added flags
G1_SECTION_SKY_V1, // sky model and info used for level
OLD_G1_SECTION_CELL_V5,
OLD_G1_SECTION_CELL_V6,
G1_SECTION_OBJECT_TYPES_V1, // saves the name of each object type so dynamic id's are matched
G1_SECTION_MAP_SECTIONS_V1,
OLD_G1_SECTION_MAP_VERT_V4, // added selected prefix
G1_SECTION_CRITICAL_POINTS_V1,
G1_SECTION_CRITICAL_GRAPH_V1,
G1_SECTION_CRITICAL_MAP_V1,
G1_SECTION_OBJECT_LIST = 0x8000
} ;
#endif