default_map_width 75 default_map_height 75 //************************************* TRANSLATE ALL TEXT in between " " **************** cmd_new "New" cmd_save "Save" cmd_saveas "Save As" cmd_open "Open" cmd_open_dll "Load DLL" cmd_exit "Exit" cmd_undo "Undo" cmd_redo "Redo" cmd_cut "Cut" cmd_copy "Copy" cmd_paste "Paste" cmd_toggle "Toggle menu" cmd_no_snap "No Snap" cmd_snap_center "Snap Cell Center" cmd_snap_origin "Snap Cell Origin" cmd_drop_objs "Drop Selected Objects" cmd_:_bld "Toggle Buildings" cmd_:_grd "Toggle Ground" cmd_:_obj "Toggle Objects" cmd_:_spr "Toggle Sprites" cmd_:_clr "Toggle Clear" cmd_:_1v "1 View" cmd_:_4v "4 View" cmd_:_wo "Objects" cmd_:_ws "Scenes" cmd_:radar "Radar" cmd_:_pf "Profile" cmd_:_debug "Debug" cmd_:_path "AI Window" cmd_wiref "Wireframe" cmd_textr "Textured" cmd_:_tilep "Tile Picker" cmd_:_lg "Recalc Lighting" cmd_:_sv "Select All Heights" cmd_tick "Advance game 1 tick" cmd_resz "Resize map" cmd_ssky "Change sky" cmd_res_file "Set Resource File" cmd_lhbmp "Load Height Bitmap" cmd_shbmp "Save Height Bitmap" cmd_fogall "Fog out all map" cmd_fognone "Unfog all map" cmd_editplyr "Edit Player Info" cmd_flatn "Flatten selected" cmd_smooth "Smooth selected" cmd_noise "Add noise to selected" cmd_mgtn "Load Terrain from map" file "File" edit "Edit" view "View" window "Window" map "Map" terrain "Terrain" object "Object" cmd_floor_objs "Floor selected" cmd_ciel_objs "Ciel selected" radar_title "Radar" object_pick_title "Objects" scene_win_title "Scenes" ai_window_title "AI Window" resize_title "Level Size" new_title "New Level" resize_cur_fmt "Current Level Size (width x height) %d x %d" set_sky_title "Change level sky" tile_pick_title "Tiles" tiles are square ares with textures debug_title "Debug" set_snap_title "Set Snap" terrain_noise_title "Add Noise" (noise = randomness) select_team_help "Select Current Team" delete_scene_help "Delete Scene" tp_grow_help "Make objects bigger" tp_shrink_help "Make objects smaller" CAMERA_help "Camera path editing mode" CAMERA 0 cADD_CAMERA 11 cADD_CAMERA_help "Add Camera Path points" cADD_TARGET 12 cADD_TARGET_help "Add Target Path points" // continue translating until XXXXXXX cADD_OBJECT 13 cADD_OBJECT_help "Add Object Path points" cMODIFY 9 cMODIFY_help "Move/Delete points" cSELECT 10 cSELECT_help "Select points" cROTATE 7 cROTATE_help "Rotate camera" cZOOM 8 cZOOM_help "Zoom camera" OBJECT_help "Object editing mode" OBJECT 1 oADD 13 oADD_help "Add new objects" oSELECT 10 oSELECT_help "Select objects" oMOVE 9 oMOVE_help "Select/move/delete objects" oOBJECT_ROTATE 2 oOBJECT_ROTATE_help "Spin object" oROTATE 7 oROTATE_help "Camera rotate (also SHIFT arrow keys)" oZOOM 8 oZOOM_help "Camera zoom" TILE_help "Terrain editing mode" TILE 5 tPLACE 5 tPLACE_help "Place single terrain tiles" tFILL 14 tFILL_help "Flood fill terrain tile" tROTATE 7 tROTATE_help "Rotate camera" tZOOM 8 tZOOM_help "Zoom camera" tHEIGHT 15 tHEIGHT_help "Raise/lower terrain vertices - use [] keys" LIGHT_help "Ambient Light edit mode" LIGHT 16 lROTATE 7 lROTATE_help "Rotate camera and light direction" lZOOM 8 lZOOM_help "Zoom camera" lGDARKEN 37 lGDARKEN_help "Turn down global light" lGBRIGHTEN 38 lGBRIGHTEN_help "Turn up global light" lDDARKEN 39 lDDARKEN_help "Turn down directional light" lDBRIGHTEN 40 lDBRIGHTEN_help "Turn up directional light" lAMBIENT 18 lAMBIENT_help "Set ambient light direction (must have a view selected)" AI_help "AI/path mode" AI 34 aROTATE 7 aROTATE_help "Rotate camera and light direction" aZOOM 8 aZOOM_help "Zoom camera" aSELECT 10 aSELECT_help "Select/delete control points" aMOVE 9 aMOVE_help "Select/move/delete control points" aCREATE 35 aCREATE_help "Add control points" aRECALC 36 aRECALC_help "Recalculate AI info" // path window icons // numbers reference bitmaps path_tool_win_icons = { 25 "Set start point for test path" // translate all of these 26 "Set destination point for test path" 27 "Add/Delete strategic points" 27 "Load strategic points for takeover pads, etc" 28 "Show graph / blockage for low grade vehicles (peon tanks, etc.)" 29 "Show graph / blockage for normal grade vehicles (stock troops)" 30 "Show graph / blockage for high speed vehicles (supertank, electric cars)" 31 "Show graph / blockage for flying vehicles (jet, heli)" 32 "Test Path using 1x1 convoy" 33 "Test Path using 3x3 convoy" 27 "Recalculate strategy regions and paths" } new "Add New" new_scene "New Scene" e_left res/backward.bmp e_left_help = "Go back one frame" e_right res/forward.bmp e_right_help = "Go forward one frame" e_play res/play.bmp e_play_help = "Play movie" e_fforward res/fforward.bmp e_fforward_help = "Fast forward to end" e_rewind res/rewind.bmp e_rewind_help = "Rewind to Start" delete_icon res/delete.bmp delete_icon_help = "Delete this scene" delete_title "Delete?" delete_message "Delete this scene?" yes "Yes" no "No " red red green green blue blue brightness brightness edit_object "Edit Object" edit_time "Edit Time" sec Sec msec mSec merge_ter_title "Merge Terrain into current map" merge_ter_mask_name "Golgotha Level" merge_ter_start_dir "." merge_ter_file_mask "*.level" // don't translate open_title "Load Level" open_mask_name "Golgotha Level" open_start_dir "." open_file_mask "*.level" // don't translate open_dll_title "Load DLL" open_dll_mask_name "Dynamically Loaded Library" open_dll_file_mask "*.dll" // don't translate undo_file "undo/undo_%d.dat" // don't translate undo_dir "undo" // don't translate redo_file "undo/redo_%d.dat" // don't translate get_song_title "Change WAV for Level" get_song_start_dir "songs" // don't translate get_song_file_mask "*.wav" // don't translate get_song_mask_name "WAV file" resize_dialog = " [right y+(15) [down x+(5) up_deco(200 70 [down x+(15) text('Current Size') x+(20) y+(15) text('Width : %d') y+(6) text('Height : %d')]) y+(15) up_deco(200 70 [down x+(15) text('New Size') x+(20) y+(10) [right text('Width (%d..%d) : ') %p=text_input(70 '%d')] y+(15) [right text('Height (%d..%d) : ') %p=text_input(70 '%d')]]) y+(15) up_deco(200 80 [down x+(15) text('Orientation') x+(20) y+(10) butbox(4 [down [right button(text(' ') user_ev(%p %d)) button(text(' ') user_ev(%p %d)) button(text(' ') user_ev(%p %d))] [right button(text(' ') user_ev(%p %d)) button(text(' ') user_ev(%p %d)) button(text(' ') user_ev(%p %d))] [right button(text(' ') user_ev(%p %d)) button(text(' ') user_ev(%p %d)) button(text(' ') user_ev(%p %d))]])])] x+(25) [down button(text(' Ok ') user_ev(%p %d)) y+(2) button(text('Cancel') user_ev(%p %d))]] " set_sky_dialog = " [down y+(15) text('Current sky : %s') y+(15) [right text('Sky ') %p=text_input(70 '%s')] y+(15) x+(10) [right button(text(' Ok ') user_ev(%p %d)) x+(2) button(text('Cancel') user_ev(%p %d))]]" bad_map_w_h_dialog = " [down x+(5) y+(20) text('Bad width or height (%d X %d)') text('Dimensions must be between %d & %d') x+(130) y+(10) button(text(' Ok ') user_ev(%p %d)) ]" bad_w_h_title = "Invalid W / H" undo_dir undo undo_name %d.undo load_height_map_title "Load Terrain Height Image" load_height_start_dir "." load_height_file_mask "*.tga" load_height_mask_name "Targa File" couldn't_load_image_title "Unknown image type" couldn't_load_image_dialog " [down x+(5) y+(20) text('Could not load image (%S)') text('Unrecognized format') x+(130) y+(10) button(text(' Ok ') user_ev(%p %d)) ]" load_height_bad_size_title "Bad image size" load_height_bad_size_dialog " [down x+(5) y+(20) text('Dimensions of image do not match map') text('Image (%S) %dx%d, map verts=%dx%d') x+(130) y+(10) button(text(' Ok ') user_ev(%p %d)) ]" save_height_map_title "Save Terrain Height Image" save_height_start_dir "." save_height_file_mask "*.tga" save_height_mask_name "Targa File" save_height_default_name "%S.tga" save_height_bad_file_tile "Could not create" save_height_bad_file_dialog "[down x+(5) y+(20) text('Could not create file %S') x+(130) y+(10) button(text(' Ok ') user_ev(%p %d)) ]" loading_terrain_bitmap = "Loading terrain bitmap" applying_terrain_map = "Applying terrain map" applying_smooth = "Smoothing terrain" applying_flatten = "Flattening terrain" applying_noise = "Applyiong Noise to terrain" "moving vertices" = "Moving vertices" set_snap_dialog = "[down x+(5) y+(20) [right text('Vertex snap (1..128)') %p=text_input(50 '%d')] y+(20) [right text('Object move snap (0..2) ') %p=text_input(50 '%2.2f')] y+(20) [right button(text(' Ok ') user_ev(%p %d)) x+(2) button(text('Cancel') user_ev(%p %d))]]" bad_vert_snap_dialog = "[down x+(5) y+(20) text('Bad value for Vertex Snap (%d)') text('Value should be between 1 & 128') x+(130) y+(10) button(text(' Ok ') user_ev(%p %d)) ]" bad_object_snap_dialog = "[down x+(5) y+(20) text('Bad value for Object Snap (%2.2f)') text('Value should be between 0 & 2') x+(130) y+(10) button(text(' Ok ') user_ev(%p %d)) ]" terrain_noise_dialog = " [down x+(5) y+(20) [right text('Noise maximum (1..64)') %p=text_input(50 '%d')] y+(20) [right button(text(' Ok ') user_ev(%p %d)) x+(2) button(text('Cancel') user_ev(%p %d))]] ] " sfx_obj_dialog = " [down x+(5) y+(20) [right text('Filename ') %p=text_input(230 '%S') x+(10) button(text('Browse') user_ev(%p %d))] y+(8) [right text('Max Volume (0..%d) ') %p=text_input(50 '%d')] y+(8) [right text('Max Hearable Distance ') %p=text_input(50 '%d')] y+(8) [right text('Restart Delay in ticks (%d per second) ') %p=text_input(50 '%d')] y+(8) [right text('Additional Random Restart Delay in ticks') %p=text_input(50 '%d')] y+(8) [right text('Current Delay in ticks ') %p=text_input(50 '%d')] y+(20) [right button(text(' Ok ') user_ev(%p %d)) x+(2) button(text('Cancel') user_ev(%p %d))]] ] " bad_volume_dialog "[down x+(5) y+(20) text('Bad Max Volume value %d : should be (0..%d)') x+(130) y+(10) button(text(' Ok ') user_ev(%p %d)) ]" get_res_title "Change Resource file for Level" get_res_start_dir "." // don't translate get_res_file_mask "*.scm" // don't translate get_res_mask_name "SCHEME file" new_level_dialog = " [down x+(5) y+(20) [right text('Level Name/Filename ') %p=text_input(230 'test.level')] y+(8) [right text('Map Width (%d..%d) ') %p=text_input(50 '%d')] y+(8) [right text('Max Height (%d..%d) ') %p=text_input(50 '%d')] y+(8) y+(20) [right button(text(' Ok ') user_ev(%p %d)) x+(2) button(text('Cancel') user_ev(%p %d))]] ] " change_res_title = "Change Resource File" change_res_dialog = " [down x+(5) y+(20) text('Current Level Name : %S') y+(20) [right text('Resource File ') %p=text_input(230 '%S') x+(10) button(text('Browse') user_ev(%p %d))] y+(20) [right button(text('Change & Reload Level') user_ev(%p %d)) x+(2) button(text('Cancel') user_ev(%p %d))]] ] " // new_level_dialog = " // (arrange_top_down // (arrange_left_right (text \"Level Name\") (text_input 70 (param) (param))) // (rectangle 1 15) // (arrange_left_right (text \"Resource File\") (text_input 70 (param) (param))) // (rectangle 1 20) // (arrange_left_right (text \"Width\") (text_input 70 (param) (param))) // (rectangle 1 15) // (arrange_left_right (text \"Height\") (text_input 70 (param) (param))) // (rectangle 1 30) // (arrange_left_right (rectangle 20 1) // (button (text \" Ok \") (user_event (param) (param))) // (button (text \"Cancel\") (user_event (param) (param)))) // ) // " screen_shot_filename "shot.tga" pick_pass "bitmaps/pick1.tga" pick_act "bitmaps/pick2.tga" click_to_active "Click to active this view" e_icons = { bitmaps/editor/camera.bmp // 0 bitmaps/editor/object.bmp // 1 bitmaps/editor/spin.bmp // 2 bitmaps/editor/frame.bmp // 3 bitmaps/editor/play.bmp // 4 bitmaps/editor/tile.bmp // 5 bitmaps/editor/frame.pcx.bmp // 6 bitmaps/editor/rotate.bmp // 7 bitmaps/editor/zoom.bmp // 8 bitmaps/editor/move.bmp // 9 bitmaps/editor/select.bmp // 10 bitmaps/editor/camera_add.bmp // 11 bitmaps/editor/target.bmp // 12 bitmaps/editor/obj_add.bmp // 13 bitmaps/editor/fill.bmp // 14 bitmaps/editor/height.bmp // 15 bitmaps/editor/light.bmp // 16 bitmaps/editor/lcreate.bmp // 17 bitmaps/editor/lambient.bmp // 18 bitmaps/editor/mirror.bmp // 19 bitmaps/editor/grow.bmp // 20 bitmaps/editor/shrink.bmp // 21 bitmaps/editor/begin.tga // 22 bitmaps/editor/dest.tga // 23 bitmaps/editor/critical.tga // 24 bitmaps/editor/start.jpg // 25 bitmaps/editor/end.jpg // 26 bitmaps/editor/stop.jpg // 27 bitmaps/editor/grade1.jpg // 28 bitmaps/editor/grade2.jpg // 29 bitmaps/editor/grade3.jpg // 30 bitmaps/editor/grade4.jpg // 31 bitmaps/editor/size1.jpg // 32 bitmaps/editor/size3.jpg // 33 bitmaps/editor/ai.bmp // 34 bitmaps/editor/waypoint_add.bmp // 35 bitmaps/editor/ai_recalc.bmp // 36 bitmaps/editor/ambient-lower_button.bmp // 37 bitmaps/editor/ambient-higher_button.bmp // 38 bitmaps/editor/directional-lower_button.bmp // 39 bitmaps/editor/directional-higher_button.bmp // 40 } // tile picker icons tp_rotate 2 tp_rotate_help "Rotate tile 90 degrees" tp_mirror 19 tp_mirror_help "Mirror tile across X axis" tp_grow 20 tp_grow_help "Enlarge tile size" tp_shrink 21 tp_shrink_help "Shrink tile size" path_start 22 path_dest 23 path_critical 24 0 0 // # start length name scene_info_fmt "%3d %3d:%2d %3d:%2d %S" frame_format "%d" time_format "%d:%02d" next "next" not_sel "NA" no_next "NA" null_string "" sec_fmt "%d" msec_fmt "%02d" change_link_help "Link to the currently selected object(s)" change_link "Set Link" add_links "Add" del_links "Del" clear_links "Clear" add_links_help "Link currently selected objects" del_links_help "Unlink currently selected objects" clear_links_help "Clear all links"