lock_cheat 0 disable_a3d 1 disable_sound 0 default_cursor "bitmaps/cursors/default_%s%d.tga 16646822 0 0" select_cursor "bitmaps/cursors/select_%s%d.tga 16646822 8 8" move_cursor "bitmaps/cursors/move_%s%d.tga 16646822 8 8" target_cursor "bitmaps/cursors/attack_%s%d.tga 16646822 8 8" follow_cursor "bitmaps/cursors/follow_%s%d.tga 16646822 8 8" x_cursor "bitmaps/cursors/x_%s%d.bmp 16646822 8 8" takeover_cursor "bitmaps/cursors/takeover_%s%d.tga 16646822 8 8" gravity 0.05 // universal gravity damping_friction 0.2 // speed damping friction recoil_factor 0.3 recoil_gravity 0.05 bullet_speed 1.5 sink_rate 0.01 water_damage 2 player_turn_speed 0.15 strafe_turn_speed 0.2 player_accel 0.05 player_strafe_accel 0.08 player_max_speed 0.2 player_max_strafe_speed 0.2 player_stop_friction 0.60 slow_camera_speed 0.10 max_camera_off 0.5 player_roll_speed 0.1 player_roll_max 0.5 player_turret_radius 0.6 player_top_attach { 0.0 0.0 0.0 } player_fire_slop_angle 5.0 small_health_added 50 large_health_added 200 small_bullets_added 20 large_bullets_added 100 small_chain_added 20 large_chain_added 100 small_missiles_added 1 large_missiles_added 2 small_money_added 1000 large_money_added 10000 supergun_muzzle_attach { -0.2 0.0 0.75} turret_muzzle_attach { 0.0 0.0 0.15} turret_top_attach { 0.0 0.0 0.0} repairer_tip_attach { 1.5 0.0 0.6} repairer_boom_offset 1.5 health_window = { 93 6 272 25 } chain_gun_window = { 369 6 548 25 } main_gun_window = { 94 34 305 53 } missile_window = { 341 37 520 51 } options_window = { 286 25 316 57 } radar_window = { 545 4 635 63 } // small radar in action mode big_radar_window = { 406 0 635 240 } // radar in strategy_mode pov_window = { 0 0 639 419 } // main 3d view small_pov_window = { 0 0 400 479 } // 3d view in strategy mode build_buttons = { 404 236 564 358 } lives = { 315 431 346 444 } mouse_scroll = { 5 5 5 5 } // amount of area on balance = { 295 5 395 14 } // left,top,right & bottom rocket_tank_top_attach { -0.0821 0.0 0.1482} lod_switch_dist 100 lod_disappear_dist 1600 skimpy_details_dist 25 // beyond this distance things lights/explosions don't show visual_radii_low 15 visual_radii_med 20 visual_radii_high 25 camera_dist -0.23 camera_angle 0.0 startegy_camera_angle 1.2 startegy_camera_dist 4 strategy_camera_turn_angle 1.57 follow_camera_height 2.0 follow_camera_dist 3.0 follow_camera_rotation 0.0 // locations of field in the net graphic net_hostname_x 34 net_hostname_y 395 net_username_x 480 net_username_y 183 net_found_x1 480 net_found_x2 608 net_found_y 295 net_start_x 30 net_start_y 45 net_find_port 15740 net_udp_port 15741 // locations of compass compass_x -50 compass_y 5 // locations & sizes for pad status displays stat_pad_start_x -30 stat_pad_start_y 5 stat_pad_size_x 32 stat_pad_size_y 32 stat_pad_step_x -32 stat_pad_step_y 32 supertank_turret_damage 450 supertank_machine_gun_damage 5 supertank_guided_missile_damage 400 verybiggun_damage 45 action_strategy_ticks_to_switch 8 // 10 = 1 second images = { "bitmaps/letter-0.bmp" "bitmaps/letter-1.bmp" "bitmaps/letter-2.bmp" "bitmaps/letter-3.bmp" "bitmaps/letter-4.bmp" "bitmaps/letter-5.bmp" "bitmaps/letter-6.bmp" "bitmaps/letter-7.bmp" "bitmaps/letter-8.bmp" "bitmaps/letter-9.bmp" "bitmaps/letter-dollar.bmp" "bitmaps/letter-comma.bmp" "bitmaps/options/open.tga" "bitmaps/options/visibility_close.tga" "bitmaps/options/visibility_medium.tga" "bitmaps/options/visibility_far.tga" "bitmaps/options/sound_normal.bmp" "bitmaps/options/sound_3d.bmp" "bitmaps/options/shadows_off.tga" "bitmaps/options/shadows_on.tga" "bitmaps/options/interlace_on.tga" "bitmaps/options/doublepixel_on.tga" "bitmaps/options/doublepixel_off.tga" "bitmaps/options/gamespeed.tga" }