/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_VERY_BIG_GUN_HH
#define G1_VERY_BIG_GUN_HH
#include "sound/sound.hh"
#include "objs/map_piece.hh"
class g1_very_big_gun_class : public g1_map_piece_class
{
public:
enum {DATA_VERSION=1};
g1_very_big_gun_class(g1_object_type id, g1_loader_class *fp);
virtual void save(g1_saver_class *fp);
enum { ORIGNAL_RUMBLE_VOLUME=I4_SOUND_VOLUME_LEVELS/8 };
virtual g1_fire_range_type range();
virtual void fire();
virtual void think();
};
#endif