/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at golgotha_source@usa.net (Subject should have "GOLG" in it) ***********************************************************************/ #include "objs/target.hh" #include "object_definer.hh" #include "map.hh" #include "map_man.hh" g1_object_type g1_target_type; static void g1_target_init(); g1_object_definerg1_target_def("target", 0, g1_target_init); static void g1_target_init() { g1_target_type = g1_target_def.type; } g1_target_class::g1_target_class(g1_object_type id, g1_loader_class *fp) : g1_object_class(id, fp) { draw_params.setup("target"); player_num=0; set_flag(TARGETABLE | GROUND, 1); } i4_bool g1_target_class::occupy_location() { h=g1_get_map()->terrain_height(x,y); lh=h; return g1_object_class::occupy_location(); } void g1_target_class::draw(g1_draw_context_class *context) { g1_model_draw(this, draw_params, context); } void g1_target_class::setup(i4_float _x, i4_float _y) { lx = x = _x; ly = y = _y; occupy_location(); }