/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "g1_object.hh"
enum
{
G1_SUPERTANK = 0,
G1_PEON_TANK = 1,
G1_ENGINEER = 2,
G1_ROCKET_TANK = 3,
G1_EXPLOSION1 = 4,
G1_BULLET = 5,
G1_ROCKET = 6,
G1_SUPERTANK_TURRET = 7,
G1_JET = 8,
G1_ELECTRIC_CAR = 9,
G1_HELICOPTER = 10,
G1_ENEMY_ENGINEER = 11,
G1_LIGTBULB = 12,
G1_VERY_BIG_GUN = 13,
G1_CONVOY = 19,
G1_GUIDED_MISSILE = 32,
G1_SHRAPNEL = 33,
G1_SMOKE_TRAIL = 34,
G1_JET_BOMB = 35,
G1_TOTAL_TYPES
};
g1_object_type *g1_get_old_object_type_remap()
{
g1_object_type *a=(g1_object_type *)i4_malloc(sizeof(g1_object_type) * G1_TOTAL_TYPES,
"old obj_remap");
for (int i=0; i