/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_OBJECT_TYPES_HH
#define G1_OBJECT_TYPES_HH
#error "don't use this file anymore. object id's are now dynamic"
enum
{
G1_SUPERTANK = 0,
G1_PEON_TANK = 1,
G1_ENGINEER = 2,
G1_ROCKET_TANK = 3,
G1_EXPLOSION1 = 4,
G1_BULLET = 5,
G1_ROCKET = 6,
G1_SUPERTANK_TURRET = 7,
G1_JET = 8,
G1_ELECTRIC_CAR = 9,
G1_HELICOPTER = 10,
G1_ENEMY_ENGINEER = 11,
G1_LIGTBULB = 12,
G1_VERY_BIG_GUN = 13,
G1_SIGN_CAMEL_CROSSING = 14,
G1_SIGN_ROAD_BLOCK = 15,
G1_SIGN_ROAD_CROSSING = 16,
G1_SIGN_STOP_IRAQ = 17,
G1_SIGN_TWO_WAY = 18,
G1_CONVOY = 19,
G1_TEMP_0 = 20,
G1_TEMP_1 = 21,
G1_TEMP_2 = 22,
G1_TEMP_3 = 23,
G1_TEMP_4 = 24,
G1_TEMP_5 = 25,
G1_TEMP_6 = 26,
G1_TEMP_7 = 27,
G1_TEMP_8 = 28,
G1_TEMP_9 = 29,
G1_TEMP_10 = 30,
G1_TEMP_11 = 31,
G1_GUIDED_MISSILE = 32,
G1_SHRAPNEL = 33,
G1_SMOKE_TRAIL = 34,
G1_JET_BOMB = 35,
G1_SHOCKWAVE,
G1_LAST_TYPE
};
#endif