/**********************************************************************
This file is part of Crack dot Com's free source code release of Golgotha.
for information about compiling & licensing issues visit this URL
 If that doesn't help, contact Jonathan Clark at 
  golgotha_source@usa.net (Subject should have "GOLG" in it) 
***********************************************************************/

#ifndef G1_OBJECT_TYPES_HH
#define G1_OBJECT_TYPES_HH

#error "don't use this file anymore. object id's are now dynamic"

enum
{
  G1_SUPERTANK            = 0,  
  G1_PEON_TANK            = 1,
  G1_ENGINEER             = 2,
  G1_ROCKET_TANK          = 3,
  G1_EXPLOSION1           = 4,
  G1_BULLET               = 5,
  G1_ROCKET               = 6,
  G1_SUPERTANK_TURRET     = 7,
  G1_JET                  = 8,
  G1_ELECTRIC_CAR         = 9,
  G1_HELICOPTER           = 10,
  G1_ENEMY_ENGINEER       = 11,  
  G1_LIGTBULB             = 12,
  G1_VERY_BIG_GUN         = 13,
  G1_SIGN_CAMEL_CROSSING  = 14,
  G1_SIGN_ROAD_BLOCK      = 15,
  G1_SIGN_ROAD_CROSSING   = 16,
  G1_SIGN_STOP_IRAQ       = 17,
  G1_SIGN_TWO_WAY         = 18,  
  G1_CONVOY               = 19,
  G1_TEMP_0               = 20,
  G1_TEMP_1               = 21,
  G1_TEMP_2               = 22,
  G1_TEMP_3               = 23,
  G1_TEMP_4               = 24,
  G1_TEMP_5               = 25,
  G1_TEMP_6               = 26,
  G1_TEMP_7               = 27,
  G1_TEMP_8               = 28,
  G1_TEMP_9               = 29,
  G1_TEMP_10              = 30,
  G1_TEMP_11              = 31,
  G1_GUIDED_MISSILE       = 32,
  G1_SHRAPNEL             = 33,
  G1_SMOKE_TRAIL          = 34,
  G1_JET_BOMB             = 35,
  G1_SHOCKWAVE,

  G1_LAST_TYPE               
};

#endif