/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_MODEL_DRAW_HH
#define G1_MODEL_DRAW_HH
#include "arch.hh"
class g1_object_class;
class g1_draw_context_class;
class g1_quad_object_class;
struct g1_model_draw_parameters
{
enum
{
SUPPRESS_SPECIALS=1,
NO_LIGHTING=2 // draws object full-bright
};
g1_quad_object_class *model;
g1_quad_object_class *shadow_model;
g1_quad_object_class *lod_model;
w16 frame; // current animation frame
w16 animation; // current animation number in model
w32 flags; // drawing modifiers
g1_model_draw_parameters()
{
model = 0;
shadow_model = 0;
lod_model = 0;
frame = 0;
animation = 0;
flags = 0;
}
void setup(const char *model_name, char *shadow_model_name=0, char *lod_model_name=0);
void setup(w16 model_id, w16 shadow_model=0, w16 lod_model=0);
void setup(g1_quad_object_class *model,
g1_quad_object_class *shadow_model=0,
g1_quad_object_class *lod_model=0);
float extent() const; // gets extents of model_id from model_draw
};
void g1_model_draw(g1_object_class *_this,
g1_model_draw_parameters ¶ms,
g1_draw_context_class *context);
void g1_editor_model_draw(g1_object_class *_this,
g1_model_draw_parameters ¶ms,
g1_draw_context_class *context); // calls model draw if in edit mode
#endif