/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef DEBRIS_HH
#define DEBRIS_HH
#include "g1_object.hh"
#include "player.hh"
#include "path.hh"
#include "objs/model_draw.hh"
class g1_solid_class;
class g1_map_piece_class;
class g1_debris_class : public g1_object_class
{
protected:
enum { MAX_DEBRIS = 200 };
i4_3d_vector debris[MAX_DEBRIS],ldebris[MAX_DEBRIS];
void make_chunk(int i);
int type;
i4_float rad, strength;
public:
enum
{
TORNADO = 0,
RING_CHUNKS,
};
virtual i4_float occupancy_radius() const { return 0.7; }
g1_debris_class(g1_object_type id, g1_loader_class *fp);
virtual void save(g1_saver_class *fp);
virtual void setup(i4_float sx, i4_float sy, i4_float sz, int type);
virtual void draw(g1_draw_context_class *context);
virtual void think();
};
#endif