/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_BEAM_WEAPON_HH
#define G1_BEAM_WEAPON_HH
#include "g1_object.hh"
#include "objs/model_draw.hh"
#include "player_type.hh"
#include "path.hh"
#include "objs/smoke_trail.hh"
#include "sound_man.hh"
class g1_solid_class;
class g1_map_piece_class;
class g1_beam_weapon_class : public g1_object_class
{
protected:
g1_typed_reference_class who_fired_me;
g1_typed_reference_class track_object;
g1_typed_reference_class smoke_trail;
i4_3d_vector end_point;
float range;
// g1_voice_class *fire_sound; sfxfix
int idle_ticks, should_draw;
public:
g1_beam_weapon_class(g1_object_type id, g1_loader_class *fp);
virtual void setup(const i4_3d_vector &pos,
const i4_3d_vector &dir,
g1_object_class *this_guy_fired_me,
float range);
virtual void think();
void unoccupy_location();
i4_bool occupy_location();
virtual void draw(g1_draw_context_class *context);
};
#endif