/**********************************************************************
This file is part of Crack dot Com's free source code release of Golgotha.
for information about compiling & licensing issues visit this URL
 If that doesn't help, contact Jonathan Clark at 
  golgotha_source@usa.net (Subject should have "GOLG" in it) 
***********************************************************************/

#include "lisp/li_class.hh"
#include "g1_object.hh"
#include "li_objref.hh"
#include "math/random.hh"
#include "math/pi.hh"
#include "object_definer.hh"
#include "player.hh"
#include "controller.hh"
#include "objs/path_object.hh"
#include "objs/bases.hh"
#include "sound/sfx_id.hh"
#include "player.hh"
#include "image_man.hh"
#include "map.hh"
#include "map_man.hh"

i4_isl_list g1_factory_list;


static li_symbol_ref build("build");


S1_SFX(sfx_built, "assembled/vehicle_ready_22khz.wav", S1_STREAMED, 100);

static li_int_class_member ticks_till_next_deploy("ticks_till_next_deploy"),
  reset_time_in_ticks("reset_time_in_ticks"),
  path_color("path_color"),
  selected_path_color("selected_path_color");

static li_g1_ref_class_member start("start");
static li_object_class_member can_build("can_build");
static g1_team_icon_ref airbase_radar_im("bitmaps/radar/airbase.tga");
static g1_team_icon_ref garage_radar_im("bitmaps/radar/garage.tga");
static g1_team_icon_ref mainbasepad_radar_im("bitmaps/radar/base_golg.tga");

void g1_factory_class::set_start(g1_path_object_class *_start)
{
  li_class_context context(vars);
  start();
  vars->set_value(start.offset, new li_g1_ref(_start));
}

g1_path_object_class *g1_factory_class::get_start()
{
  g1_object_class *o=li_g1_ref::get(vars->get(start),0)->value();
  if (!o) return 0;
  return g1_path_object_class::cast(o);
}


w32 g1_factory_class::get_path_color()
{
  return vars->get(path_color);
}


w32 g1_factory_class::get_selected_path_color()
{
  return vars->get(selected_path_color);
}


g1_factory_class::g1_factory_class(g1_object_type id, g1_loader_class *fp)
  : g1_object_class(id,fp), death(this)
{
  const char *n=name();
  char lod_n[256];
  sprintf(lod_n, "%s_lod", n);
  draw_params.setup(n,0,lod_n);

  if (!strcmp(n, "garage"))
    radar_image=&garage_radar_im;
  else if (!strcmp(n, "airbase"))
    radar_image=&airbase_radar_im;
  else if (!strcmp(n, "mainbasepad"))
    radar_image=&mainbasepad_radar_im;

  radar_type=G1_RADAR_BUILDING;
  set_flag(BLOCKING      |
           CAN_DRIVE_ON  |
           GROUND
           ,1);
}

i4_bool g1_factory_class::occupy_location()
{
  if (g1_object_class::occupy_location())
  {
    g1_factory_list.insert(*this);
    return i4_T;
  }
  else
    return i4_F;
}
  
void g1_factory_class::unoccupy_location()
{
  g1_object_class::unoccupy_location();
  g1_factory_list.find_and_unlink(this);
}

g1_map_piece_class *g1_factory_class::create_object(int type)
{
  if (start()->value())
  {                         
    g1_object_class *o=g1_object_type_array[type]->create_object(type,0);
    if (o)
    {
      g1_map_piece_class *mp=g1_map_piece_class::cast(o);
      if (!mp)
        mp->request_remove();
      else
      {
        mp->player_num=player_num;
        mp->x=x; mp->y=y; mp->h=h;
        mp->theta=theta;
        mp->add_team_flag();

        mp->grab_old();
        mp->occupy_location();
      
        g1_player_man.get(mp->player_num)->add_object(mp->global_id);
        return mp;
      }      
    }
  }
  return 0;
}

i4_bool g1_factory_class::build(int type)
{
  li_class_context context(vars);
    
  g1_path_object_class *startp=get_start();
  if (startp)
  {
    // is this a object type we can build?
    int found=0;
    for (li_object *blist=can_build(); !found && blist; blist=li_cdr(blist,0))
      if (li_int::get(li_get_value(li_symbol::get(li_car(blist,0),0)),0)->value()==type)
        found=1;
    
    if (!found)
      return 0;
        
    int cost=g1_object_type_array[type]->defaults->cost;
    
    if (cost<=g1_player_man.get(player_num)->money() && !deploy_que.full())
    {
      if (player_num==g1_player_man.local_player)
        sfx_built.play();

      g1_player_man.get(player_num)->money()-=cost;
      g1_build_item item;
      item.type=type;
      
      g1_path_object_class *list[400];
      
      if (startp)
      {
        int t=startp->find_path(g1_player_man.get(player_num)->get_team(), list, 400);
        item.path=(g1_id_ref *)i4_malloc(sizeof(g1_id_ref) *(t+1), "");
        for (int i=0; iset_path(item.path);
      char msg[100];
      sprintf(msg, "Vehicle advancing : %s", o->name());
      g1_player_man.show_message(msg, 0x00ff00, player_num);
    }
    else
      i4_free(item.path);

    request_think();
  }
}
  
void g1_factory_class::damage(g1_object_class *obj, int hp, i4_3d_vector damage_dir)
{
  death.damage(obj, hp, damage_dir);
}
  
static g1_object_definer
garage_def("garage", g1_object_definition_class::EDITOR_SELECTABLE);

static g1_object_definer
airbase_def("airbase", g1_object_definition_class::EDITOR_SELECTABLE);