/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "sound_man.hh"
#include "objs/model_id.hh"
#include "objs/model_draw.hh"
#include "objs/rocktank.hh"
#include "objs/base_launcher.hh"
#include "input.hh"
#include "math/pi.hh"
#include "math/angle.hh"
#include "math/trig.hh"
#include "objs/buster_rocket.hh"
#include "resources.hh"
#include "saver.hh"
#include "object_definer.hh"
#include "objs/fire.hh"
#include "lisp/lisp.hh"
static g1_object_type buster, stank;
void g1_base_launcher_init()
{
buster = g1_get_object_type("buster_rocket");
stank = g1_get_object_type("stank");
}
g1_object_definer
g1_base_launcher_def("base_launcher",
g1_object_definition_class::EDITOR_SELECTABLE,
g1_base_launcher_init);
g1_base_launcher_class::g1_base_launcher_class(g1_object_type id,
g1_loader_class *fp)
: g1_map_piece_class(id,fp)
{
defaults = g1_base_launcher_def.defaults;
draw_params.setup("rocket_truck_top","rocket_truck_shadow");
w16 ver,data_size;
if (fp)
{
fp->get_version(ver,data_size);
if (ver==DATA_VERSION)
{
fp->end_version(I4_LF);
}
else
fp->seek(fp->tell() + data_size);
}
fire_delay = 0;
health = 1000;
//no sound for now
radar_type=G1_RADAR_WEAPON;
set_flag(AERIAL |
HIT_GROUND |
SHADOWED, 1);
}
i4_bool g1_base_launcher_class::can_attack(g1_object_class *who) const
{
return (who->id == stank);
}
void g1_base_launcher_class::save(g1_saver_class *fp)
{
g1_map_piece_class::save(fp);
fp->start_version(DATA_VERSION);
fp->end_version();
}
void g1_base_launcher_class::fire()
{
if (attack_target.valid())
{
i4_transform_class o2w;
calc_world_transform(1,&o2w);
i4_3d_vector local_fire_point;
i4_3d_vector world_fire_point, world_fire_dir;
o2w.transform(i4_3d_vector(0.4, 0, 0.2), world_fire_point);
o2w.transform(i4_3d_vector(1,0,0.2), world_fire_dir);
world_fire_dir-=world_fire_point;
g1_fire(li_get_symbol("buster_rocket"), this, attack_target.get(),
world_fire_point, world_fire_dir);
}
}
i4_bool g1_base_launcher_class::occupy_location()
{
h += 0.9;
lh = h;
return g1_map_piece_class::occupy_location();
}
void g1_base_launcher_class::think()
{
find_target();
// can't hurt me.... I'm invincible!
health = 1000;
pitch = 0;//groundpitch;//*cos(theta) - groundroll *sin(theta);
roll = 0;//groundroll;// *cos(theta) + groundpitch*sin(theta);
if (fire_delay)
fire_delay--;
//aim the turet
if (attack_target.valid())
{
request_think();
i4_float dx,dy,angle,dangle;
//this will obviously only be true if attack_target.ref != NULL
dx = (attack_target->x - x);
dy = (attack_target->y - y);
//aim the turet
angle = i4_atan2(dy,dx);
//snap it
i4_normalize_angle(angle);
dangle = i4_rotate_to(theta,angle,defaults->turn_speed);
if (dangleturn_speed && dangle>-defaults->turn_speed)
if (!fire_delay)
fire();
}
}