/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "map.hh"
#include "g1_object.hh"
#include "m_flow.hh"
i4_bool g1_map_class::start_movie()
{
if (!current_movie || !current_movie->current())
return i4_F;
current_movie->start();
movie_in_progress=i4_T;
g1_object_class *o[G1_MAX_OBJECTS];
int t=make_object_list(o,G1_MAX_OBJECTS);
for (int i=0; irequest_think();
tick_time.get();
return i4_T;
}
void g1_map_class::stop_movie()
{
if (current_movie)
current_movie->stop();
movie_in_progress=i4_F;
}
i4_bool g1_map_class::advance_movie_with_time()
{
if (current_movie)
{
g1_movie_flow_class::advance_status stat;
stat=current_movie->advance_movie_with_time();
if (stat==g1_movie_flow_class::DONE)
{
movie_in_progress=i4_F;
return i4_F;
}
if (stat==g1_movie_flow_class::NEXT_SCENE)
{
g1_object_class *o[G1_MAX_OBJECTS];
int t=make_object_list(o,G1_MAX_OBJECTS);
for (int i=0; irequest_think();
}
return i4_T;
}
else
return i4_F;
}