/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_MAP_MAN_HH
#define G1_MAP_MAN_HH
#include "init/init.hh"
#include "memory/array.hh"
#include "g1_limits.hh"
#include "error/error.hh"
class g1_map_class;
class g1_map_cell_class;
class g1_map_vertex_class;
// these are mirrored from the current map, don't
// change them directly
extern g1_map_cell_class *g1_cells;
extern g1_map_vertex_class *g1_verts;
extern int g1_map_width, g1_map_height;
extern int g1_map_width_plus_one;
extern g1_map_class *g1_current_map_PRIVATE;
void g1_set_map(g1_map_class *map);
inline i4_bool g1_map_is_loaded()
{
if (g1_current_map_PRIVATE)
return i4_T;
else return i4_F;
}
inline g1_map_class *g1_get_map()
{
#ifdef DEBUG
if (!g1_current_map_PRIVATE)
i4_error("map missing");
#endif
return g1_current_map_PRIVATE;
}
void g1_destroy_map();
#endif