/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "map_man.hh"
#include "map.hh"
#include "g1_object.hh"
g1_map_cell_class *g1_cells=0;
g1_map_vertex_class *g1_verts=0;
int g1_map_width, g1_map_height, g1_map_width_plus_one;
g1_map_class *g1_current_map_PRIVATE=0;
void g1_destroy_map()
{
if (g1_current_map_PRIVATE)
{
delete g1_current_map_PRIVATE;
g1_current_map_PRIVATE=0;
for (int i=0; i<=g1_last_object_type; i++)
if (g1_object_type_array[i] &&
(g1_object_type_array[i]->flags & g1_object_definition_class::DELETE_WITH_LEVEL))
{
g1_object_definition_class *od = g1_object_type_array[i];
g1_remove_object_type(i);
delete od;
}
}
}
void g1_set_map(g1_map_class *map)
{
if (map)
{
g1_cells=map->cell(0,0);
g1_verts=map->vertex(0,0);
g1_map_width=map->width();
g1_map_width_plus_one=g1_map_width+1;
g1_map_height=map->height();
g1_current_map_PRIVATE=map;
}
else
{
g1_cells=0;
g1_verts=0;
g1_map_width=0;
g1_map_height=0;
g1_current_map_PRIVATE=0;
}
}