/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at golgotha_source@usa.net (Subject should have "GOLG" in it) ***********************************************************************/ #include "time/profile.hh" #include "window/wmanager.hh" #include "map.hh" #include "tile.hh" #include "app/app.hh" #include "controller.hh" #include "input.hh" #include "objs/map_piece.hh" #include "player.hh" #include "math/random.hh" #include "resources.hh" #include "menu.hh" #include "border_frame.hh" #include "sound/sfx_id.hh" #include "remove_man.hh" #include "saver.hh" #include "mess_id.hh" #include "sound_man.hh" #include "time/time.hh" #include "time/timedev.hh" #include "g1_speed.hh" #include "cwin_man.hh" #include "m_flow.hh" #include "g1_render.hh" #include "objs/defaults.hh" #include "net/startup.hh" // g1 stuff for start network menus #include "network/net_prot.hh" // so we can choose a protocol when we start #include "r1_api.hh" #include "g1_texture_id.hh" #include "statistics.hh" #include "map_man.hh" #include "tmanage.hh" #include "level_load.hh" #include "lisp/lisp.hh" #include "make_tlist.hh" #include "gui/image_win.hh" #include "font/anti_prop.hh" #include "lisp/li_init.hh" #include "objs/vehic_sounds.hh" #include "tick_count.hh" #include "map_view.hh" #include "demo.hh" #include "image_man.hh" #includei4_profile_class pf_calc_model("calc model"); i4_profile_class pf_calc_model_1("calc model 1"); i4_profile_class pf_calc_model_2("calc model 2"); i4_profile_class pf_calc_model_3("calc model 3"); i4_profile_class pf_calc_model_4("calc model 4"); i4_profile_class pf_calc_model_5("calc model 5"); i4_profile_class pf_calc_model_6("calc model 6"); i4_profile_class pf_calc_model_7("calc model 7"); i4_profile_class pf_calc_model_8("calc model 8"); i4_profile_class pf_calc_model_9("calc model 9"); extern i4_grow_heap_class *g1_object_heap; int G1_HZ=10; static li_symbol_ref s_deterministic("deterministic"); static char first_level[80]; extern int last_draw_tick; extern int frame_locked_mode; class golgotha_app : public i4_application_class { private: i4_window_class *main_menu; i4_bool playing_movie; w32 _max_memory; w32 argc; i4_const_str *argv; i4_bool need_post_play_load; i4_bool start_in_editor; struct redraw_later_struct { i4_bool waiting; i4_time_device_class::id id; redraw_later_struct() { waiting=i4_F; } } redraw_later; virtual w32 max_memory() { return _max_memory; } i4_net_protocol *protocol; public: void handle_no_displays() { #ifdef _WINDOWS i4_error("Golgotha requires DirectX5, or a 3dfx card\n" "Make sure you have DX5 (and are in 16bit color mode)" "Or that you have the current version Glide (for 3dfx) installed"); #else i4_error("Golgotha requires a 3dfx card\n"); #endif } void pre_play_save(); void post_play_load(); golgotha_app(w32 argc, i4_const_str *argv) : argc(argc), argv(argv) { start_in_editor=i4_F; need_post_play_load=i4_F; playing_movie=i4_F; main_menu=0; protocol=0; _max_memory = 10*1024*1024; } void refresh() { g1_render.main_draw=i4_T; if (g1_render.r_api) g1_render.r_api->modify_features(R1_LOCK_CHEAT,g1_resources.lock_cheat); i4_application_class::refresh(); g1_render.main_draw=i4_F; } void grab_time(); void map_changed() { li_call("redraw"); if (redraw_later.waiting) i4_time_dev.cancel_event(redraw_later.id); redraw_later.waiting=i4_T; i4_user_message_event_class m(G1_REDRAW_LATER); redraw_later.id=i4_time_dev.request_event(this, &m, 500); } void init(); virtual i4_bool idle() { return i4_F; } void calc_model() { int fixed=li_get_value(s_deterministic.get())==li_true_sym; if (g1_map_is_loaded()) { pf_calc_model.start(); g1_render.r_api->get_tmanager()->next_frame(); i4_time_class now; sw32 md; int ticks_simulated=0; do { md=now.milli_diff(g1_get_map()->tick_time); if (fixed || md>0 || frame_locked_mode) { if (!g1_resources.paused) { pf_calc_model_1.start(); g1_player_man.think(); // thinks player/team type thoughts pf_calc_model_1.stop(); g1_map_class *map=g1_get_map(); map->think_objects(); g1_demo_tick(); if ((g1_tick_counter&7)==0) g1_radar_update(); g1_remove_man.process_requests(); ticks_simulated++; } else g1_get_map()->tick_time.add_milli((1000/G1_HZ)); if (g1_current_controller.get()) g1_current_controller->update_camera(); } } while (!frame_locked_mode && !fixed && md>0 && ticks_simulated<10); if (ticks_simulated>=10) // simulation can't catch up with display g1_get_map()->tick_time.get(); // catch up the time if (g1_current_controller.get() && g1_current_controller->view.get_view_mode()!=G1_EDIT_MODE) g1_current_controller->request_redraw(i4_F); g1_sound_man.poll(i4_T); // update sound effects (play next narative sfx) if (playing_movie) { if (!g1_get_map()->advance_movie_with_time()) { playing_movie=i4_F; if (need_post_play_load) { if (g1_resources.paused) li_call("Pause"); post_play_load(); } else if (g1_current_controller.get()) g1_current_controller->view.suggest_camera_mode(G1_ACTION_MODE); } li_call("redraw"); } else g1_input.reset_esc(); pf_calc_model.stop(); } g1_input.acknowledge(); // acknowledge that the keys have been examined } void return_to_game(); void start_new_game(); void network_menu(); void server_menu(); void help_screen(char *screen_name, int next_id); void plot_screen(); void client_wait_menu(); void do_main_menu(); void do_options(); void receive_event(i4_event *ev); void uninit() { i4_kernel.unrequest_events(this, i4_device_class::FLAG_DO_COMMAND | i4_device_class::FLAG_END_COMMAND); if (redraw_later.waiting) { i4_time_dev.cancel_event(redraw_later.id); redraw_later.waiting=i4_F; } if (g1_map_is_loaded()) g1_destroy_map(); g1_global_id.init(); g1_unload_object_defaults(); g1_resources.cleanup(); g1_unload_images(); g1_cwin_man->destroy_views(); g1_cwin_man->uninit(); r1_destroy_api(g1_render.r_api); g1_render.r_api=0; g1_input.uninit(); g1_uninitialize_loaded_objects(); i4_application_class::uninit(); } void choice_first_level(); char *name() { return "golgotha_app"; } } ; golgotha_app *g1_app=0; li_object *g1_pause(li_object *o, li_environment *env) { g1_stop_sound_averages(); g1_resources.paused=!g1_resources.paused; if (g1_map_is_loaded()) g1_get_map()->tick_time.get(); return 0; } li_object *g1_set_default_level(li_object *o, li_environment *env) { strcpy(first_level, li_get_string(li_eval(li_car(o,env),env),env)); return 0; } void golgotha_app::pre_play_save() { i4_file_class *out=i4_open(i4gets("play_savename"), I4_WRITE); if (out) { g1_saver_class *save=new g1_saver_class(out); g1_get_map()->save(save, G1_MAP_ALL); if (save->begin_data_write()) g1_get_map()->save(save, G1_MAP_ALL); delete save; need_post_play_load=i4_T; } } void golgotha_app::post_play_load() { i4_str *old_name=new i4_str(g1_get_map()->get_filename()); if (g1_load_level(i4gets("play_savename"), 0)) g1_get_map()->set_filename(*old_name); delete old_name; need_post_play_load=i4_F; } void golgotha_app::do_options() { // if (main_menu) // delete main_menu; // main_menu=new g1_option_window(wm->width(), wm->height(), wm->get_style(), this); // wm->add_child(0,0,main_menu); } void golgotha_app::network_menu() { if (main_menu) delete main_menu; main_menu=new g1_startup_window(wm->width(), wm->height(), wm->get_style(), protocol); wm->add_child(0,0,main_menu); } void golgotha_app::help_screen(char *screen_name, int next_id) { if (main_menu) delete main_menu; main_menu=new g1_help_screen_class(wm->width(), wm->height(), wm->get_style(), i4gets(screen_name), next_id); wm->add_child(0,0,main_menu); } void golgotha_app::plot_screen() { if (main_menu) delete main_menu; main_menu=new g1_help_screen_class(wm->width(), wm->height(), wm->get_style(), i4gets("plot_screen"), G1_MAIN_MENU); wm->add_child(0,0,main_menu); } void golgotha_app::server_menu() { if (main_menu) delete main_menu; main_menu=new g1_server_start_window(wm->width(), wm->height(), wm->get_style(), protocol); wm->add_child(0,0,main_menu); } void golgotha_app::client_wait_menu() { if (main_menu) delete main_menu; main_menu=new g1_client_wait_window(wm->width(), wm->height(), wm->get_style(), protocol); wm->add_child(0,0,main_menu); } void golgotha_app::do_main_menu() { sw32 ids[]={ G1_START_NEW_GAME, G1_NO_MESSAGE, G1_NO_MESSAGE, G1_NETWORK_MENU, G1_OPTIONS, G1_QUIT, -1 }; if (main_menu) delete main_menu; main_menu=new g1_main_menu_class(wm->width(), wm->height(), this, ids, wm->get_style()); wm->add_child(0,0,main_menu); } li_symbol_ref fo_sym("File/Open"); void check_fo() { li_symbol *org=fo_sym.get(); li_symbol *news=li_get_symbol("File/Open"); if (org!=news) i4_warning("symbols off!"); } void golgotha_app::receive_event(i4_event *ev) { switch (ev->type()) { case i4_event::DO_COMMAND : { fo_sym.get(); g1_cwin_man->receive_event(ev); char *cmd=((i4_do_command_event_class *)ev)->command; li_symbol *s=li_get_symbol(cmd); if (li_get_fun(s,0)) li_call(s); g1_input.receive_event(ev); } break; case i4_event::END_COMMAND : { g1_cwin_man->receive_event(ev); char cmd[200]; sprintf(cmd, "-%s",((i4_do_command_event_class *)ev)->command); li_symbol *s=li_get_symbol(cmd); if (li_get_fun(s,0)) li_call(cmd); g1_input.receive_event(ev); } break; case i4_event::USER_MESSAGE : { CAST_PTR(uev,i4_user_message_event_class,ev); switch (uev->sub_type) { case G1_MAIN_MENU : do_main_menu(); break; case G1_NETWORK_MENU : network_menu(); break; case G1_SERVER_MENU : server_menu(); break; case G1_CLIENT_JOINED_MENU : client_wait_menu(); break; case G1_YOU_LOSE : help_screen("youlose_screen", G1_QUIT); break; case G1_YOU_WIN : help_screen("youwin_screen", G1_QUIT); break; case G1_HELP_SCREEN : help_screen("help_screen", G1_RETURN_TO_GAME); break; case G1_START_HELP_SCREEN : help_screen("help_screen", G1_START_NEW_GAME); break; case G1_PLOT_SCREEN : plot_screen(); break; case G1_START_NEW_GAME : start_new_game(); break; case G1_RETURN_TO_GAME : return_to_game(); break; case G1_OPTIONS : do_options(); break; case G1_QUIT : quit(); break; case G1_ESCAPE : quit(); break; case G1_MAP_CHANGED : map_changed(); break; case G1_GET_ROOT_IMAGE : { CAST_PTR(get, g1_get_root_image_event, ev); get->result=display->get_screen(); } break; case G1_REDRAW_LATER : { redraw_later.waiting=i4_F; li_call("redraw_all"); } break; case G1_PLAY_MOVIE : if (g1_map_is_loaded()) { pre_play_save(); if (g1_get_map()->start_movie()) { playing_movie=i4_T; g1_resources.paused=i4_F; } } break; case G1_STOP_MOVIE : { if (playing_movie) { if (g1_map_is_loaded()) { g1_get_map()->stop_movie(); post_play_load(); } playing_movie=i4_F; if (g1_current_controller.get() && g1_current_controller->view.get_view_mode()==G1_CAMERA_MODE) g1_current_controller->view.suggest_camera_mode(G1_ACTION_MODE); } } break; case G1_GET_CURRENT_MOVIE : { if (g1_map_is_loaded()) { CAST_PTR(mev, g1_get_current_movie_event, ev); mev->mflow=g1_get_map()->current_movie; } } break; case G1_INTERLACE_PIXEL : { g1_cwin_man->destroy_views(); g1_resources.render_window_expand_mode = R1_COPY_1x1_SCANLINE_SKIP; g1_cwin_man->create_views(); } break; case G1_DOUBLE_PIXEL : { g1_cwin_man->destroy_views(); g1_resources.render_window_expand_mode = R1_COPY_2x2; g1_cwin_man->create_views(); } break; case G1_NORMAL_PIXEL : { g1_cwin_man->destroy_views(); g1_resources.render_window_expand_mode = R1_COPY_1x1; g1_cwin_man->create_views(); } break; } } break; default: i4_application_class::receive_event(ev); } } void golgotha_app::choice_first_level() { for (int i=1; i loading_window; void golgotha_app::init() { sw32 i; for (i=0; i set_background_color(0); if (im) { loading_window=new i4_image_window_class(im, i4_T, i4_F); wm->add_child(wm->width()/2-loading_window->width()/2, wm->height()/2-loading_window->height()/2, loading_window.get()); } refresh(); // show something right away char *font_fname=li_get_string(li_get_value("font"),0); i4_image_class *fim=i4_load_image(font_fname); if (!fim) i4_error("image load failed : %s", font_fname); i4_current_app->get_style()->font_hint->normal_font=new i4_anti_proportional_font_class(fim); delete fim; choice_first_level(); g1_render.r_api = r1_create_api(display); if (!g1_render.r_api) i4_error("Could not initialize a rendering device"); g1_input.init(); g1_resources.load(); li_load("scheme/preferences.scm"); i4_bool movie_time = i4_F; for (i=0; i get_render_device_flags() & R1_SOFTWARE) { //setup a timer and decide whether or not to do double pixel //default is high res mode int processor_speed = i4_get_clocks_per_second(); g1_resources.render_window_expand_mode = R1_COPY_1x1; /* if (processor_speed > 170000000) g1_resources.render_window_expand_mode = R1_COPY_1x1; else if (processor_speed > 140000000) g1_resources.render_window_expand_mode = R1_COPY_1x1_SCANLINE_SKIP; else g1_resources.render_window_expand_mode = R1_COPY_2x2; g1_resources.radius_mode = g1_resource_class::VIEW_LOW; */ if (movie_time) g1_resources.radius_mode = g1_resource_class::VIEW_FAR; } else { //hardware rasterizer, view distance = far by default g1_resources.radius_mode = g1_resource_class::VIEW_FAR; } s1_load(); g1_load_images(); g1_player_man.init_colors(&display->get_screen()->get_pal()->source, g1_render.r_api); protocol=i4_get_first_protocol(); i4_graphical_style_class *style=wm->get_style(); /* style->color_hint->button.active.bright=(135<<8)|64; style->color_hint->button.active.medium=(114<<8)|49; style->color_hint->button.active.dark=(88<<8)|38; style->color_hint->button.passive.bright=(120<<8)|64; style->color_hint->button.passive.medium=(100<<8)|49; style->color_hint->button.passive.dark=(70<<8)|38; */ if (!g1_cwin_man) g1_cwin_man=new g1_cwin_man_class; g1_cwin_man->init(wm, style, display->get_screen(), display, wm); li_add_function("Pause", g1_pause); // main_menu=new g1_help_screen_class(wm->width(), wm->height(), wm->get_style(), // i4gets("startup_screen"), G1_PLOT_SCREEN); main_menu=0; // i4_const_str *tlist=i4_string_man.get_array("texture_array"); // g1_load_texture_list(tlist); // i4_free(tlist); start_new_game(); if (start_in_editor) g1_cwin_man->set_edit_mode(i4_T); i4_kernel.request_events(this, i4_device_class::FLAG_DO_COMMAND | i4_device_class::FLAG_END_COMMAND); // do_main_menu(); // start game with startup screens // if (!movie_time) // { // help_screen("startup_screen", G1_START_HELP_SCREEN); // } // else // { // start_new_game(); // } } void golgotha_app::return_to_game() { if (!g1_map_is_loaded()) start_new_game(); else if (main_menu) { delete main_menu; main_menu=0; } } void golgotha_app::start_new_game() { if (main_menu) { delete main_menu; main_menu=0; } g1_cwin_man->destroy_views(); int no_demo=1; for (int i=1; i create_views(); if (g1_map_is_loaded() && g1_get_map()->start_movie()) { playing_movie=i4_T; g1_resources.paused=i4_F; if (g1_current_controller.get()) g1_current_controller->view.suggest_camera_mode(G1_CAMERA_MODE); } g1_sound_man.loop_current_song=i4_F; g1_sound_man.next_song(); } void i4_main(w32 argc, i4_const_str *argv) { golgotha_app app(argc, argv); g1_app=&app; app.run(); }