/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_IMAGE_MAN_HH
#define G1_IMAGE_MAN_HH
#include "g1_limits.hh"
class i4_image_class;
struct g1_image_ref
{
static g1_image_ref *first;
g1_image_ref *next;
const char *image_name;
i4_image_class *im;
virtual void cleanup();
virtual void load();
g1_image_ref(const char *filename);
~g1_image_ref();
// this will delete the old image (if present)
// and load up a new one
void set_image(const char *filename);
i4_image_class *get() { return im; }
};
struct g1_team_icon_ref : public g1_image_ref
{
virtual void load();
i4_image_class *tinted_icons[G1_MAX_PLAYERS];
g1_team_icon_ref(const char *filename);
virtual void cleanup();
};
void g1_load_images();
void g1_unload_images();
#endif