/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef HUMAN_HH
#define HUMAN_HH
#include "team_api.hh"
#include "memory/que.hh"
class g1_human_class : public g1_team_api_class
{
public:
enum { MAX_COMMANDS = 30 };
g1_human_class(g1_loader_class *f);
~g1_human_class();
i4_float mouse_look_increment_x, mouse_look_increment_y;
g1_typed_reference_class selected_object;
g1_typed_reference_class preassigned[10];
void send_selected_units(i4_float x, i4_float y);
void clicked_on_object(g1_object_class *o);
w8 determine_cursor(g1_object_class *object_mouse_is_on);
void player_clicked(g1_object_class *o, float gx=0, float gy=0);
int build_unit(g1_object_type type);
virtual void think();
virtual char *name() { return "Human"; }
virtual void load(g1_loader_class *fp);
};
extern g1_human_class *g1_human;
#endif