/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef G1_F_TABLES_HH
#define G1_F_TABLES_HH
#include "math/point.hh"
#include "math/num_type.hh"
extern float g1_table_0_31_to_n1_1[32]; // maps 5 bits of integer into float range -1 to 1
extern float g1_table_0_31_to_0_1[32]; // maps 5 bits of integer into float range 0 to 1
extern float g1_table_0_255_to_0_1[256];
extern float g1_shadow_sub_0_63_to_0_1_red_or_green[64]; // used in map_vert.hh for cloud shadows
extern float g1_shadow_sub_0_63_to_0_1_blue[64];
inline w16 g1_normal_to_16(i4_3d_vector v)
{
w32 x=i4_f_to_i((v.x+1.0)*15.5),
y=i4_f_to_i((v.y+1.0)*15.5),
z=i4_f_to_i((v.z+1.0)*15.5);
return (x<<10)|(y<<5)|z;
}
#endif