/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#ifndef OBJECT_MODE_HH
#define OBJECT_MODE_HH
#include "editor/e_state.hh"
#include "editor/mode/e_mode.hh"
#include "editor/dialogs/object_picker.hh"
class g1_object_class;
class g1_object_mode : public g1_mode_handler
{
g1_typed_reference_class add;
sw32 sel_color, norm_color;
i4_bool no_more_move_undos;
w32 current_edit_type;
public:
float real_object_theta; // unsnapped_value
float get_snap_theta();
enum { SET_TEAM=1, CLOSE_WINDOW };
virtual state current_state();
void mouse_down();
void mouse_move(sw32 mx, sw32 my);
void key_press(i4_key_press_event_class *kev);
virtual i4_bool select_object(sw32 mx, sw32 my,
i4_float &ox, i4_float &oy, i4_float &oz,
select_modifier mod);
virtual void select_objects_in_area(sw32 x1, sw32 y1, sw32 x2, sw32 y2,
select_modifier mod);
virtual void move_selected(i4_float xc, i4_float yc, i4_float zc,
sw32 mouse_x, sw32 mouse_y);
virtual void delete_selected();
virtual void post_draw(i4_draw_context_class &context);
virtual void hide_focus();
virtual void show_focus();
virtual void idle();
virtual void edit_selected();
g1_object_mode(g1_controller_edit_class *c);
};
class g1_object_params : public g1_mode_creator
{
w16 current_object_type;
i4_event_handler_reference_class edit_win;
float object_move_snap;
public:
g1_object_params();
char *name() { return "OBJECT"; }
enum { ROTATE, ZOOM, ADD, SELECT, MOVE, OBJECT_ROTATE };
void refresh_picker()
{
g1_refresh_object_picker();
}
w16 get_object_type()
{
return current_object_type;
}
void set_object_type(w16 type)
{
current_object_type=type;
refresh_picker();
}
void create_buttons(i4_parent_window_class *containter);
void cleanup();
g1_mode_handler *create_mode_handler(g1_controller_edit_class *c);
void set_edit_window(i4_window_class *p);
void close_edit_window();
};
extern g1_object_params g1_e_object;
#endif