/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "editor/dialogs/tile_win.hh"
#include "obj3d.hh"
#include "math/pi.hh"
#include "image/image.hh"
#include "draw_context.hh"
#include "window/win_evt.hh"
#include "device/kernel.hh"
#include "image/color.hh"
#include "r1_api.hh"
#include "editor/e_state.hh"
#include "tile.hh"
#include "map_vert.hh"
#include "map_cell.hh"
#include "g1_render.hh"
#include "editor/mode/e_tile.hh"
#include "resources.hh"
g1_3d_tile_window::g1_3d_tile_window(w16 w, w16 h,
int tile_num,
g1_3d_pick_window::camera_struct &camera,
i4_image_class *active_back,
i4_image_class *passive_back,
i4_event_reaction_class *reaction)
: g1_3d_pick_window(w,h,
active_back, passive_back,
camera,
reaction),
object(object),
tile_num(tile_num)
{
w32 min_screen = wpx=px;
v->py=py;
v->v.z=z;
v->w=1.0/z;
}
void g1_3d_tile_window::do_press()
{
if (tile_numset_constant_color(0xffffff);
else
render_api->set_constant_color(0x9f9f9f);
if (tile_numuse_texture(han, width(), 0);
r1_vert v1[3],v2[3];
g1_setup_tri_texture_coords(v1, v2, g1_e_tile.get_cell_rotation(), g1_e_tile.get_mirrored());
g1_setup_vert(v1, 0, height()-1, 50);
g1_setup_vert(v1+1, width()-1,height()-1, 50);
g1_setup_vert(v1+2, width()-1,0, 50);
render_api->render_poly(3, v1);
g1_setup_vert(v2, 0, height()-1, 50);
g1_setup_vert(v2+1, width()-1, 0, 50);
g1_setup_vert(v2+2, 0, 0, 50);
render_api->render_poly(3, v2);
}
}
}