/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at
golgotha_source@usa.net (Subject should have "GOLG" in it)
***********************************************************************/
#include "file/file.hh"
#include "tick_count.hh"
#include "lisp/lisp.hh"
#include "lisp/li_init.hh"
#include "g1_object.hh"
#include "objs/stank.hh"
#include "player.hh"
#include "objs/field_camera.hh"
#include "human.hh"
#include "saver.hh"
#include "map.hh"
#include "map_man.hh"
#include "level_load.hh"
#include "app/app.hh"
#include "g1_speed.hh"
#include "file/sub_section.hh"
/*
example script:
'((action_mode) 300
(strategy_mode)
(set_camera_pos x y) 10
(action_mode)
(wait_till_near_camera "main_base" 10)
(camera_mode)
(set_current_camera "main_base1")
(pan_to_camera "main_base2")
(wait 1000)
(
commands
(action_mode)
(strategy_mode) ; overhead view
(set_camera_pos x y) ; should be called when in stretgy mode to the position in world space
(strategy_toggle) ; radar map toggle
(wait_till_near_camera "camera_name" min_distance)
(set_current_camera "camera_name")
*/
static int demo_last_tick=0;
static i4_file_class *record_file=0;
static int wait_ticks=0;
static float camera_dist=0;
static void flush_time()
{
if (record_file && g1_tick_counter-demo_last_tick)
{
record_file->printf(" %d\n", g1_tick_counter-demo_last_tick);
demo_last_tick=g1_tick_counter;
}
}
static i4_bool copy_file(const i4_const_str &f1, const i4_const_str &f2)
{
i4_file_class *in=i4_open(f1);
if (!in)
return i4_F;
i4_file_class *out=i4_open(f2, I4_WRITE);
if (!out)
{
delete in;
return i4_F;
}
w8 buf[4096];
int done=0;
while (!done)
{
int s=in->read(buf, sizeof(buf));
if (out->write(buf, s)!=s)
return i4_F;
if (s!=sizeof(buf))
done=1;
}
delete in;
delete out;
return i4_T;
}
static int current_demo_num=0;
static li_object *record_toggle(li_object *o, li_environment *env)
{
if (record_file)
{
flush_time();
record_file->printf(")\n");
delete record_file;
record_file=0;
g1_human->record_end();
// find a free demo name we can save to
current_demo_num=0;
char demo_name[200], found=1;
do
{
sprintf(demo_name, "demos/demo%02d.level", current_demo_num);
i4_file_status_struct rs;
if (i4_get_status(demo_name, rs))
current_demo_num++;
else
found=0;
} while (found);
i4_file_class *out=i4_open(demo_name, I4_WRITE);
i4_file_class *in=i4_open("demos/tmp_level.level");
i4_file_class *sdata[3];
sdata[0]=i4_open("demos/tmp_script.scm");
sdata[1]=i4_open("demos/tmp_inputs.gdm");
sdata[2]=i4_open("demos/tmp_resources.scm");
char *snames[3]={"script", "inputs", "resources"};
i4_insert_sections(in, out, 3, sdata, snames);
delete in;
delete out;
delete sdata[0];
delete sdata[1];
delete sdata[2];
i4_unlink("demos/tmp_script.scm");
i4_unlink("demos/tmp_level.level");
i4_unlink("demos/tmp_inputs.gdm");
i4_unlink("demos/tmp_resources.scm");
}
else if (g1_map_is_loaded())
{
i4_mkdir("demos");
i4_str *res_file=g1_get_res_filnename(g1_get_map()->get_filename());
if (!copy_file(*res_file, "demos/tmp_resources.scm"))
return 0;
i4_file_class *out=i4_open("demos/tmp_level.level", I4_WRITE);
if (!out)
{
i4_warning("Couldn't save initial demo level state!");
return 0;
}
g1_saver_class *save=new g1_saver_class(out);
g1_get_map()->save(save, G1_MAP_ALL);
if (save->begin_data_write())
g1_get_map()->save(save, G1_MAP_ALL);
delete save;
g1_load_level("demos/tmp_level.level", 0);
record_file=i4_open("demos/tmp_script.scm", I4_WRITE);
record_file->printf("(play_script\n"
" (action_mode)\n");
g1_human->record_start("demos/tmp_inputs.gdm");
demo_last_tick=g1_tick_counter;
}
return 0;
}
void g1_demo_script_add(char *command)
{
if (record_file)
{
flush_time();
record_file->printf(" %s", command);
}
}
static li_object_pointer demo_script;
static g1_object_class *wait_camera=0;
static li_object *end_demo(li_object *o, li_environment *env)
{
if (record_file)
record_toggle(0,0);
if (demo_script.get())
{
demo_script=0;
g1_human->playback_end();
}
return 0;
}
static li_object *play_script(li_object *o, li_environment *env)
{
demo_script=o;
wait_ticks=0;
camera_dist=0;
wait_camera=0;
return 0;
}
static li_object *load_level(li_object *o, li_environment *env)
{
i4_bool load_res=li_get_bool(li_second(o,env),env);
char *fn=li_get_string(li_first(o,env),env);
if (!g1_load_level(fn, load_res, 0))
{
i4_warning("Couldn't load level file %s", fn);
return 0;
}
return li_true_sym;
}
static li_object *playback_input(li_object *o, li_environment *env)
{
char *fn=li_get_string(li_first(o,env),env);
i4_file_class *fp=i4_open(fn);
if (!g1_human->playback_start(fp))
{
i4_warning("Couldn't load stream");
return li_nil;
}
else
return li_true_sym;
}
static li_object *play_demo(li_object *o, li_environment *env)
{
if (o)
current_demo_num=li_get_int(li_car(o,env),env);
char demo_name[200];
sprintf(demo_name, "demos/demo%02d.level", current_demo_num);
if (g1_load_level(demo_name, 1))
{
i4_loader_class *lfp=i4_open_save_file(i4_open(demo_name));
if (lfp)
{
w32 off, size;
if (lfp->get_section_info("inputs", off, size))
g1_human->playback_start(new i4_sub_section_file(i4_open(demo_name), off, size));
if (lfp->get_section_info("script", off, size))
{
i4_file_class *fp=new i4_sub_section_file(i4_open(demo_name), off,size);
li_load(fp);
delete fp;
}
delete lfp;
}
}
return 0;
}
i4_bool g1_playing_demo()
{
if (!g1_map_is_loaded())
return i4_F;
if (wait_ticks || demo_script.get())
return i4_T;
else
return i4_F;
}
void g1_demo_tick()
{
if (wait_camera)
{
g1_object_class *c=g1_player_man.get_local()->get_commander();
if (!c)
wait_camera=0;
else if ((c->x-wait_camera->x)*(c->x-wait_camera->x)+
(c->y-wait_camera->y)*(c->y-wait_camera->y)+
(c->h-wait_camera->h)*(c->h-wait_camera->h) < camera_dist*camera_dist)
wait_camera=0;
}
else if (wait_ticks)
wait_ticks--;
else
{
li_object *script_start=demo_script.get();
li_object *script=script_start;
while (!wait_camera && !wait_ticks && script)
{
li_object *o=li_car(script, 0);
if (o->type()==LI_INT)
wait_ticks=li_get_int(o, 0);
else
li_eval(o);
if (script_start!=demo_script.get()) // we loaded another script
script=0;
if (script)
script=li_cdr(script, 0);
}
if (script_start==demo_script.get())
demo_script=script;
}
}
static li_object *wait_near(li_object *o, li_environment *env)
{
wait_camera=g1_find_named_camera(li_get_string(li_eval(li_first(o,env),env),env));
camera_dist=li_get_float(li_eval(li_second(o,env), env),env);
return 0;
}
static li_object *quit_demo(li_object *o, li_environment *env)
{
if (g1_playing_demo())
{
end_demo(0,0);
i4_current_app->quit();
}
return 0;
}
static li_object *set_game_hz(li_object *o, li_environment *env)
{
G1_HZ=li_get_int(li_car(o,env),env);
return 0;
}
li_automatic_add_function(quit_demo, "quit_demo");
li_automatic_add_function(end_demo, "end_demo");
li_automatic_add_function(play_demo, "play_demo");
li_automatic_add_function(record_toggle, "record_toggle");
li_automatic_add_function(wait_near, "wait_till_near_camera");
li_automatic_add_function(set_game_hz, "set_game_hz");
li_automatic_add_function(load_level, "load_level");
li_automatic_add_function(playback_input, "playback_input");
li_automatic_add_function(play_script, "play_script");