/* Copyright (C) 2005, 2010 - Cryptic Sea This file is part of Gish. Gish is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void renderlevelback(void); void renderlevel(void); void renderlevelfore(void); void renderbonds(void); void renderobjectinvisible(int objectnum); void setuplighttexcoord(int lightcount,float position[3]); float calclight(int lightcount,float position[3],float normal[3]); void renderparticles(void); void renderparticles2(void); void renderobjects(void); void rendersprites(void); struct { int numoflights; struct { float position[3]; float color[3]; float intensity; } light[16]; } frame;