/* Copyright (C) 2005, 2010 - Cryptic Sea This file is part of Gish. Gish is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void createboss(int type,float position[3]); void bosssimulation(void); void bosstimetolive(void); void deleteboss(int bossnum); int numofbosses; struct { int type; float position[3]; float velocity[3]; int timetolive; int direction; int texturenum; int animationnum; int animationtype; int frame; float size[2]; float framedelay; } boss[16];