/* Copyright (C) 2009 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #import #import #import "iphone_glViewController.h" @class EAGLView; @interface iphoneApp : NSObject { UIWindow * window; // Main Application Window. UINavigationController * navigationController; // Our View Stack iphone_glViewController * openGLViewController; // our OpenGL (Game) View BOOL hasPushedGLView; // Keep track of whether the GL view // is on top of the stack, for the // hacked delay used to hide the first // frame of garbage. } @property (nonatomic, retain) IBOutlet UIWindow *window; extern iphoneApp * gAppDelegate; - (void) InitializeInterfaceBuilder; - (void) HACK_PushController; - (void) ShowGLView; - (void) HideGLView; - (void) PopGLView; @end