/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom: a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * Copyright 2005, 2006 by * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * *--------------------------------------------------------------------- */ #ifndef _GL_INTERN_H #define _GL_INTERN_H typedef enum { GLDT_UNREGISTERED, GLDT_BROKEN, GLDT_PATCH, GLDT_TEXTURE, GLDT_FLAT } GLTexType; typedef struct { int index; int width,height; int leftoffset,topoffset; int tex_width,tex_height; int realtexwidth, realtexheight; int buffer_width,buffer_height; int buffer_size; int glTexID[CR_LIMIT+MAXPLAYERS]; GLTexType textype; boolean mipmap; } GLTexture; // JDC: moved these to header --------------------------- #define MAP_COEFF 128.0f #define MAP_SCALE (MAP_COEFF*(float)FRACUNIT) typedef struct { float x1,x2; float z1,z2; } GLSeg; #define GLDWF_TOP 1 #define GLDWF_M1S 2 #define GLDWF_M2S 3 #define GLDWF_BOT 4 #define GLDWF_SKY 5 #define GLDWF_SKYFLIP 6 typedef struct { GLSeg *glseg; float ytop,ybottom; float ul,ur,vt,vb; float light; float alpha; float skyymid; float skyyaw; GLTexture *gltexture; byte flag; #ifdef IPHONE side_t *side; #endif } GLWall; typedef struct { int sectornum; float light; // the lightlevel of the flat float uoffs,voffs; // the texture coordinates float z; // the z position of the flat (height) GLTexture *gltexture; boolean ceiling; } GLFlat; typedef struct { int cm; float x,y,z; float vt,vb; float ul,ur; float x1,y1; float x2,y2; float light; fixed_t scale; GLTexture *gltexture; boolean shadow; boolean trans; } GLSprite; typedef enum { GLDIT_NONE, GLDIT_WALL, GLDIT_FLAT, GLDIT_SPRITE } GLDrawItemType; typedef struct { GLDrawItemType itemtype; int itemcount; int firstitemindex; byte rendermarker; } GLDrawItem; typedef struct { GLWall *walls; int num_walls; int max_walls; GLFlat *flats; int num_flats; int max_flats; GLSprite *sprites; int num_sprites; int max_sprites; GLDrawItem *drawitems; int num_drawitems; int max_drawitems; } GLDrawInfo; extern GLDrawInfo gld_drawinfo; typedef struct { GLfloat x; GLfloat y; GLfloat z; } GLVertex; typedef struct { GLfloat u; GLfloat v; } GLTexcoord; /* GLLoopDef is the struct for one loop. A loop is a list of vertexes * for triangles, which is calculated by the gluTesselator in gld_PrecalculateSector * and in gld_PreprocessCarvedFlat */ typedef struct { GLenum mode; // GL_TRIANGLES, GL_TRIANGLE_STRIP or GL_TRIANGLE_FAN int vertexcount; // number of vertexes in this loop int vertexindex; // index into vertex list } GLLoopDef; // GLSector is the struct for a sector with a list of loops. typedef struct { int loopcount; // number of loops for this sector GLLoopDef *loops; // the loops itself } GLSector; extern GLSector *sectorloops; typedef struct drawVert_s { // JDC float xyz[3]; // TODO: adjust MAP_SCALE, make shorts float st[2]; // TODO: set texture matrix, make shorts unsigned char rgba[4]; } drawVert_t; #define MAX_DRAW_VERTS 0x10000 extern drawVert_t drawVerts[MAX_DRAW_VERTS]; extern int numDrawVerts; //-------------------------------------- extern int gld_max_texturesize; extern char *gl_tex_format_string; extern int gl_tex_format; extern int gl_tex_filter; extern int gl_mipmap_filter; extern int gl_texture_filter_anisotropic; extern int gl_paletted_texture; extern int gl_shared_texture_palette; extern boolean use_mipmapping; extern int transparent_pal_index; extern unsigned char gld_palmap[256]; extern GLTexture *last_gltexture; extern int last_cm; //e6y: in some cases textures with a zero index (NO_TEXTURE) should be registered GLTexture *gld_RegisterTexture(int texture_num, boolean mipmap, boolean force); void gld_BindTexture(GLTexture *gltexture); GLTexture *gld_RegisterPatch(int lump, int cm); void gld_BindPatch(GLTexture *gltexture, int cm); GLTexture *gld_RegisterFlat(int lump, boolean mipmap); void gld_BindFlat(GLTexture *gltexture); void gld_InitPalettedTextures(void); int gld_GetTexDimension(int value); void gld_SetTexturePalette(GLenum target); void gld_Precache(void); PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT; #endif // _GL_INTERN_H