/* Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company. Copyright (C) 2009 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __GLES_GLUE_H__ #define __GLES_GLUE_H__ #define GL_QUADS 888 void GLCheckError( const char *message ); void glBegin( GLenum prim ); void glVertex3f( float x, float y, float z ); void glVertex2i( GLint x, GLint y ); void glColor4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ); void glColor4ubv( GLubyte *rgba ); void glColor3f( GLfloat r, GLfloat g, GLfloat b ); void glColor4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ); void glColor4fv( GLfloat *rgba ); void glTexCoord2i( GLint s, GLint t ); void glTexCoord2f( GLfloat s, GLfloat t ); void glEnd(); #endif