/* ======================================================================================= Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company. All Right Reserved. This file is part of the DOOM Classic iOS v2.1 GPL Source Code. ======================================================================================= */ #import #import #import "UIFontLabel.h" #import "UIFontButton.h" @interface MapMenuView : UIView { @public IBOutlet UIScrollView * mapScroller1; IBOutlet UIScrollView * mapScroller2; IBOutlet UIScrollView * mapScroller3; IBOutlet UIScrollView * mapScroller4; IBOutlet UIButton * lastElement1; IBOutlet UIButton * lastElement2; IBOutlet UIButton * lastElement3; IBOutlet UIButton * lastElement4; IBOutlet UIImageView * easySelection; IBOutlet UIImageView * mediumSelection; IBOutlet UIImageView * hardSelection; IBOutlet UIImageView * NightmareSelection; UIScrollView * selectedScroller; IBOutlet UIFontLabel * easySelectionLabel; IBOutlet UIFontLabel * mediumSelectionLabel; IBOutlet UIFontLabel * hardSelectionLabel; IBOutlet UIFontLabel * nightmareSelectionLabel; IBOutlet UIFontButton * playButton; IBOutlet UIFontLabel * playLabel; UIFontButton * selectedMap; int episodeSelected; int mapSelected; } - (int) getSkill; - (void) playMap: (int) dataset: (int) episode: (int) map; - (void) resetDifficulty; - (void) setEpisode: (int) episode; -(IBAction) BackPressed; -(IBAction) Play; -(IBAction) UpMission; -(IBAction) DownMission; // Difficulty Setting -(IBAction) EasyPressed; -(IBAction) MediumPressed; -(IBAction) HardPressed; -(IBAction) NightmarePressed; // DOOM EPISODES -(IBAction) E1M1; -(IBAction) E1M2; -(IBAction) E1M3; -(IBAction) E1M4; -(IBAction) E1M5; -(IBAction) E1M6; -(IBAction) E1M7; -(IBAction) E1M8; -(IBAction) E1M9; -(IBAction) E2M1; -(IBAction) E2M2; -(IBAction) E2M3; -(IBAction) E2M4; -(IBAction) E2M5; -(IBAction) E2M6; -(IBAction) E2M7; -(IBAction) E2M8; -(IBAction) E2M9; -(IBAction) E3M1; -(IBAction) E3M2; -(IBAction) E3M3; -(IBAction) E3M4; -(IBAction) E3M5; -(IBAction) E3M6; -(IBAction) E3M7; -(IBAction) E3M8; -(IBAction) E3M9; -(IBAction) E4M1; -(IBAction) E4M2; -(IBAction) E4M3; -(IBAction) E4M4; -(IBAction) E4M5; -(IBAction) E4M6; -(IBAction) E4M7; -(IBAction) E4M8; -(IBAction) E4M9; @end