/* Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company. Copyright (C) 2009 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #import #import #import #import /* This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass. The view content is basically an EAGL surface you render your OpenGL scene into. Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel. */ @interface EAGLView : UIView { @public UITextField *textField; GLuint mViewRenderbuffer; GLuint mViewFramebuffer; GLuint mDepthRenderbuffer; @private /* The pixel dimensions of the backbuffer */ GLint backingWidth; GLint backingHeight; } @end