; bank data 4 ; desert and room screens .6502 .include "ADDR.S" .include "\\c\\macros.s" ; ; bank sw ; setbank 4 ; ; bitmaps ; ; desert screen ; bitmap DES1,"des1.s" bitmap DES2,"des2.s" bitmap CACTUS,"cactus.s" bitmap SCORPION,"scorpion.s" bitmap ANTL,"antl.s" bitmap ANTR,"antr.s" bitmap BIRD1R,"bird1r.s" bitmap BIRD2R,"bird2r.s" bitmap RABBIT,"rabbit.s" bitmap SNAKE,"snake.s" bitmap DEST,"DEST.S" ; ; room screen ; bitmap C1B,"c1b.S" bitmap ROOM1,"room1.S" bitmap ROOM2,"room2.S" bitmap ROOM3,"room3.S" bitmap ROOM4,"room4.S" bitmap ROOM5,"room5.S" bitmap ROOM6,"room6.S" bitmap COAT,"coat.S" bitmap DAGGER1,"dag2.s" bitmap DRAG,"dragon.s" bitmap TRAP1,"trap.s" bitmap ROOFRBL,"ROOFRBL.S" bitmap BOWL,"BOWL.S" bitmap TORCH,"TORCH.S" bitmap CHEST,"CHEST.S" bitmap RDFACE,"RDFACE.S" bitmap SPEAR,"SPEAR.S" bitmap FLASH,"FLASH.S" bitmap FACE1,"FACE1.S" bitmap SHOTF1,"SHOTF1.S" bitmap FACE2,"FACE2.S" bitmap SHOTF2,"SHOTF2.S" .end