# Microsoft Developer Studio Project File - Name="C2" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=C2 - Win32 Debug_D3D !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "C2_Ice.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "C2_Ice.mak" CFG="C2 - Win32 Debug_D3D" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "C2 - Win32 Debug_Soft" (based on "Win32 (x86) Application") !MESSAGE "C2 - Win32 Debug_3DFX" (based on "Win32 (x86) Application") !MESSAGE "C2 - Win32 Debug_D3D" (based on "Win32 (x86) Application") !MESSAGE "C2 - Win32 Release_Soft" (based on "Win32 (x86) Application") !MESSAGE "C2 - Win32 Release_3DFX" (based on "Win32 (x86) Application") !MESSAGE "C2 - Win32 Release_D3D" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=C:\VC98\BIN\VECTORCL.EXE MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "C2 - Win32 Debug_Soft" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "C2___Win" # PROP BASE Intermediate_Dir "C2___Win" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DEBUG_S" # PROP Intermediate_Dir "DEBUG_S" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_soft" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ELSEIF "$(CFG)" == "C2 - Win32 Debug_3DFX" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "C2___Wi0" # PROP BASE Intermediate_Dir "C2___Wi0" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DEBUG_FX" # PROP Intermediate_Dir "DEBUG_FX" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_3dfx" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ELSEIF "$(CFG)" == "C2 - Win32 Debug_D3D" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "C2___Wi1" # PROP BASE Intermediate_Dir "C2___Wi1" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DEBUG_3D" # PROP Intermediate_Dir "DEBUG_3D" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_d3d" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ELSEIF "$(CFG)" == "C2 - Win32 Release_Soft" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "C2___Wi2" # PROP BASE Intermediate_Dir "C2___Wi2" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "REL_SOFT" # PROP Intermediate_Dir "REL_SOFT" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_soft" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /incremental:yes /machine:I386 # ADD LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /incremental:yes /machine:I386 /out:"REL_SOFT/v_soft.ren" !ELSEIF "$(CFG)" == "C2 - Win32 Release_3DFX" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "C2___Wi3" # PROP BASE Intermediate_Dir "C2___Wi3" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "REL_3DFX" # PROP Intermediate_Dir "REL_3DFX" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_3dfx" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /incremental:yes /machine:I386 # ADD LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /incremental:yes /machine:I386 /out:"REL_3DFX/v_3dfx.ren" !ELSEIF "$(CFG)" == "C2 - Win32 Release_D3D" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "C2___Wi4" # PROP BASE Intermediate_Dir "C2___Wi4" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "REL_D3D" # PROP Intermediate_Dir "REL_D3D" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /W3 /Gi /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_d3d" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib GLIDE2x.LIB SST1INIT.LIB /nologo /subsystem:windows /incremental:yes /machine:I386 # ADD LINK32 ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib sincos.obj /nologo /subsystem:windows /incremental:yes /machine:I386 /out:"v_d3d.ren" !ENDIF # Begin Target # Name "C2 - 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