Build Log

--------------------Configuration: C2 - Win32 Release_D3D--------------------

Command Lines

Creating temporary file "C:\WINDOWS\TEMP\RSP260.TMP" with contents [ /nologo /G5 /ML /W3 /Gi /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_d3d" /Fp"REL_D3D/C2.pch" /YX /Fo"REL_D3D/" /Fd"REL_D3D/" /FD /c "C:\MSD50\MyProjects\AudioDrivers\C2\Characters.cpp" ] Creating command line "cl.exe @C:\WINDOWS\TEMP\RSP260.TMP" Creating temporary file "C:\WINDOWS\TEMP\RSP0261.TMP" with contents [ ole32.lib oleaut32.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib ddraw.lib dsound.lib wsock32.lib /nologo /subsystem:windows /incremental:yes /pdb:"REL_D3D/v_d3d.pdb" /machine:I386 /out:"REL_D3D/v_d3d.ren" .\REL_D3D\Audio_DLL.obj .\REL_D3D\Characters.obj .\REL_D3D\Game.obj .\REL_D3D\Hunt2.obj .\REL_D3D\Interface.obj .\REL_D3D\mathematics.obj .\REL_D3D\Render3DFX.obj .\REL_D3D\renderd3d.obj .\REL_D3D\RenderSoft.obj .\REL_D3D\Resources.obj .\REL_D3D\resource.res ] Creating command line "link.exe @C:\WINDOWS\TEMP\RSP0261.TMP"

Output Window

Compiling... Characters.cpp C:\MSD50\MyProjects\AudioDrivers\C2\Characters.cpp(1016) : warning C4244: '-=' : conversion from 'double' to 'float', possible loss of data C:\MSD50\MyProjects\AudioDrivers\C2\Characters.cpp(4604) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data C:\MSD50\MyProjects\AudioDrivers\C2\Characters.cpp(4605) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data Linking...

Results

v_d3d.ren - 0 error(s), 3 warning(s)