// // Smoke.h // Canabalt // // Copyright Semi Secret Software 2009-2010. All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #import typedef struct { GLshort p0[2]; GLshort t0[2]; GLshort p1[2]; GLshort t1[2]; GLshort p2[2]; GLshort t2[2]; GLshort p3[2]; GLshort t3[2]; GLshort p4[2]; GLshort t4[2]; GLshort p5[2]; GLshort t5[2]; } SmokeGLData; @class SemiSecretTexture; @interface SmokeEmitter : FlxEmitter { SmokeGLData * glData; NSUInteger smokeCount; SemiSecretTexture * texture; } + (SmokeEmitter *) smokeEmitterWithSmokeCount:(NSUInteger)smokeCount; - (id) initWithSmokeCount:(NSUInteger)smokeCount; @end @interface Smoke : FlxObject { SmokeGLData * glData; SemiSecretTexture * texture; float frameWidth; float frameHeight; unsigned int caf; } - (void) randomFrame; @end