// // Obstacle.h // Canabalt // // Copyright Semi Secret Software 2009-2010. All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // @class Player; @interface Obstacle : FlxManagedSprite { Player * p; } + (id) obstacleWithOrigin:(CGPoint)origin player:(Player *)player; + (id) obstacleWithOrigin:(CGPoint)origin player:(Player *)player alt:(BOOL)alt; - (id) initWithOrigin:(CGPoint)origin player:(Player *)player; - (id) initWithOrigin:(CGPoint)origin player:(Player *)player alt:(BOOL)alt; @end