// // Dove.h // Canabalt // // Copyright Semi Secret Software 2009-2010. All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // @class Player; typedef struct { GLshort p0[2]; GLshort t0[2]; GLshort p1[2]; GLshort t1[2]; GLshort p2[2]; GLshort t2[2]; GLshort p3[2]; GLshort t3[2]; GLshort p4[2]; GLshort t4[2]; GLshort p5[2]; GLshort t5[2]; } DoveGLData; @class SemiSecretTexture; @interface DoveGroup : FlxGroup { DoveGLData * glData; NSUInteger doveCount; SemiSecretTexture * texture; NSUInteger visibleDoves; } + (DoveGroup *) doveGroupWithDoveCount:(NSUInteger)doveCount; - (id) initWithDoveCount:(NSUInteger)DoveCount; @property (nonatomic,assign) NSUInteger visibleDoves; @end @interface Dove : FlxObject { Player * player; CGFloat trigger; DoveGLData * glData; SemiSecretTexture * texture; float frameWidth; float frameHeight; unsigned int caf; unsigned int facing; NSMutableArray * animations; unsigned int curFrame; FlxAnim * curAnim; float frameTimer; BOOL finished; } @property (nonatomic,retain) Player * player; @property (nonatomic,assign) CGFloat trigger; - (void) play:(NSString *)animation; @end