// // Building.h // Canabalt // // Copyright Semi Secret Software 2009-2010. All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // @interface Building : FlxObject { FlxTileblock * leftEdge; FlxTileblock * rightEdge; FlxTileblock * topEdge; FlxSprite * leftCorner; FlxSprite * rightCorner; NSMutableArray * windows; NSMutableArray * walls; //NSMutableArray * cracks; NSMutableArray * extraWindows; NSMutableArray * extraWalls; } - (id) initWithMaxWidth:(float)maxWidth; - (void) createWithX:(float)X y:(float)Y width:(float)Width height:(float)Height tileSize:(float)tileSize buildingType:(int)buildingType wallType:(int)wallType windowType:(int)windowType; @end