// // Bomb.h // Canabalt // // Copyright Semi Secret Software 2009-2010. All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #import @class Player; @class Sequence; @interface Bomb : FlxSprite { CGFloat myY; Player * p; FlxEmitter * e; NSArray * en; Sequence * s; } + (id) bombWithOrigin:(CGPoint)origin player:(Player *)player gibs:(NSArray *)entry sequence:(Sequence *)sequence; - (id) initWithOrigin:(CGPoint)origin player:(Player *)player gibs:(NSArray *)entry sequence:(Sequence *)sequence; - (void) add:(FlxEmitter *)gibs; @end