// // FlxAnim.m // flixel-ios // // Copyright Semi Secret Software 2009-2010. All rights reserved. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #import @implementation FlxAnim @synthesize delay; @synthesize name; @synthesize looped; @synthesize frames; - (id) initWithParam1:(NSString *)Name param2:(NSMutableArray *)Frames; { return [self initWithParam1:Name param2:Frames param3:0]; } - (id) initWithParam1:(NSString *)Name param2:(NSMutableArray *)Frames param3:(float)FrameRate; { return [self initWithParam1:Name param2:Frames param3:FrameRate param4:YES]; } - (id) initWithParam1:(NSString *)Name param2:(NSMutableArray *)Frames param3:(float)FrameRate param4:(BOOL)Looped; { if ((self = [super init])) { name = [Name copy]; delay = 0; if (FrameRate > 0) delay = 1 / FrameRate; frames = [Frames copy]; looped = Looped; } return self; } - (void) dealloc { [name release]; [frames release]; [super dealloc]; } // begin manually added for 'prettiness' - (id) initWithName:(NSString *)Name frames:(NSMutableArray *)Frames; { return [self initWithParam1:Name param2:Frames]; } - (id) initWithName:(NSString *)Name frames:(NSMutableArray *)Frames frameRate:(float)FrameRate; { return [self initWithParam1:Name param2:Frames param3:FrameRate]; } - (id) initWithName:(NSString *)Name frames:(NSMutableArray *)Frames frameRate:(float)FrameRate looped:(BOOL)Looped; { return [self initWithParam1:Name param2:Frames param3:FrameRate param4:Looped]; } // end manually added @end