#ifndef __COMMANDS_H__ #define __COMMANDS_H__ // Commands... #define COMMAND_FORWARD 0 #define COMMAND_BACKWARD 1 #define COMMAND_LEFT 2 #define COMMAND_RIGHT 3 #define COMMAND_TURNAROUND 4 #define COMMAND_DUCK 5 #define COMMAND_JUMP 6 #define COMMAND_RUN 7 #define COMMAND_RUNLOCK 8 #define COMMAND_FIRE 9 #define COMMAND_ALTFIRE 10 #define COMMAND_USE 11 #define COMMAND_STRAFE 12 #define COMMAND_STRAFELEFT 13 #define COMMAND_STRAFERIGHT 14 #define COMMAND_LOOKUP 15 #define COMMAND_LOOKDOWN 16 #define COMMAND_AIMUP 17 #define COMMAND_AIMDOWN 18 #define COMMAND_MOUSEAIMTOGGLE 19 #define COMMAND_CROSSHAIR 20 #define COMMAND_NEXTINVENTORY 21 #define COMMAND_PREVINVENTORY 22 #define COMMAND_USEINVENTORY 23 #define COMMAND_SCREENSHRINK 24 #define COMMAND_SCREENENLARGE 25 #define COMMAND_HOLSTERWEAPON 26 #define COMMAND_NEXTWEAPON 27 #define COMMAND_PREVWEAPON 28 #define COMMAND_DROPWEAPON 29 #define COMMAND_INVITEM_0 30 #define COMMAND_INVITEM_1 31 #define COMMAND_INVITEM_2 32 #define COMMAND_INVITEM_3 33 #define COMMAND_PROXIMITIES 40 #define COMMAND_REMOTES 41 #define COMMAND_TIME 42 #define COMMAND_DETONATE 43 #define COMMAND_RESPAWN 50 #define COMMAND_GRAB 51 #define COMMAND_MESSAGE 52 #define COMMAND_TAUNT 53 #define COMMAND_WEAPON_0 70 #define COMMAND_WEAPON_1 71 #define COMMAND_WEAPON_2 72 #define COMMAND_WEAPON_3 73 #define COMMAND_WEAPON_4 74 #define COMMAND_WEAPON_5 75 #define COMMAND_WEAPON_6 76 #define COMMAND_WEAPON_7 77 #define COMMAND_WEAPON_8 78 #define COMMAND_WEAPON_9 79 #endif // __COMMANDS_H__