// ----------------------------------------------------------------------- // // // MODULE : WurmAI.cpp // // PURPOSE : WurmAI - Definition // // CREATED : 11/20/97 // // ----------------------------------------------------------------------- // #include #include "WurmAI.h" #include "cpp_server_de.h" BEGIN_CLASS(WurmAI) ADD_BASEAI_AGGREGATE() ADD_REALPROP(HitPoints, 30.0f) \ ADD_REALPROP(RandomHitPoints, 50.0f) \ ADD_REALPROP(ArmorPoints, 0.0f) \ ADD_STRINGPROP(AIState, "IDLE") \ ADD_STRINGPROP(AIBrain, "STRONG") \ END_CLASS_DEFAULT(WurmAI, AI_Mgr, NULL, NULL) //static data member initialization DBOOL WurmAI::m_bLoadAnims = DTRUE; CAnim_Sound WurmAI::m_Anim_Sound; // ----------------------------------------------------------------------- // // // ROUTINE: // // PURPOSE: Constructor // // ----------------------------------------------------------------------- // WurmAI::WurmAI() : AI_Mgr() { m_fHearingDist = 0.0f; m_fSensingDist = 1000.0f; m_fSmellingDist = 0.0f; m_fSeeingDist = 800.0f; m_fWalkSpeed = 75.0f; m_fRunSpeed = 180.0f; m_fRollSpeed = 3.5f; m_fAIMass = AI_DEFAULT_MASS; m_nAIStrength = 5; m_nState = STATE_Idle; m_nLastState = STATE_Idle; m_nMoveFlags = 0; m_bCabal = DTRUE; m_bFlying = DFALSE; } // ----------------------------------------------------------------------- // // // ROUTINE: EngineMessageFn // // PURPOSE: Handle engine messages // // ----------------------------------------------------------------------- // DDWORD WurmAI::EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData) { switch(messageID) { case MID_PRECREATE: { // Need to call base class to have the object name read in before // we call PostPropRead() DDWORD dwRet = AI_Mgr::EngineMessageFn(messageID, pData, fData); PostPropRead((ObjectCreateStruct*)pData); return dwRet; } break; case MID_INITIALUPDATE: { InitialUpdate((DVector *)pData); break; } default : break; } return AI_Mgr::EngineMessageFn(messageID, pData, fData); } // ----------------------------------------------------------------------- // // // ROUTINE: PostPropRead() // // PURPOSE: Update properties // // ----------------------------------------------------------------------- // void WurmAI::PostPropRead(ObjectCreateStruct *pStruct) { if (!pStruct) return; char* pFilename = "Models\\Enemies\\wurm.abc"; char* pSkin = "Skins\\Enemies\\wurm.dtx"; _mbscpy((unsigned char*)pStruct->m_Filename, (const unsigned char*)pFilename); _mbscpy((unsigned char*)pStruct->m_SkinName, (const unsigned char*)pSkin); } // ----------------------------------------------------------------------- // // // ROUTINE: InitialUpdate() // // PURPOSE: Handle initial update // // ----------------------------------------------------------------------- // DBOOL WurmAI::InitialUpdate(DVector *pMovement) { m_pServerDE = BaseClass::GetServerDE(); if (!m_pServerDE) return DFALSE; m_hObject = m_pServerDE->ObjectToHandle(this); if (!m_hObject) return DFALSE; if(m_bLoadAnims) { m_Anim_Sound.SetAnimationIndexes(m_hObject); m_Anim_Sound.GenerateHitSpheres(m_hObject); m_Anim_Sound.SetSoundRoot("sounds\\enemies\\wurm"); m_bLoadAnims = DFALSE; } //Determine damage modifier switch(BrainStrToInt(m_szAIBrain)) { case BRAIN_WEAK: m_InventoryMgr.AddDamageMultiplier(0.3f); SetSenseDistance(m_fSensingDist * 0.5f); break; case BRAIN_STRONG: m_InventoryMgr.AddDamageMultiplier(0.4f); SetSenseDistance(m_fSensingDist); break; case BRAIN_BADASS: m_InventoryMgr.AddDamageMultiplier(0.5f); SetSenseDistance(m_fSensingDist * 1.5f); break; } AI_Mgr::InitStatics(&m_Anim_Sound); return DTRUE; } // ----------------------------------------------------------------------- // // ROUTINE : WurmAI::MC_Float // DESCRIPTION : Rise into the air // RETURN TYPE : void // ----------------------------------------------------------------------- // void WurmAI::MC_Fly(DBOOL bUp) { if (m_bAnimating == DFALSE || m_nCurMetacmd != MC_FLYING) { DBOOL bRet = m_pAnim_Sound->SetAnimation(m_hObject, m_pAnim_Sound->m_nAnim_RUN[4],m_vScale); //SCHLEGZ 4/22/98 3:27:12 PM: if we can't stand up, crawl out from underneath if(!bRet) { SetNewState(STATE_CrawlUnderObj); return; } m_pServerDE->SetModelLooping(m_hObject, DFALSE); DVector vVel; VEC_INIT(vVel); if(bUp) { VEC_ADDSCALED(vVel, vVel, m_MoveObj.GetUpVector(), 25.0f); VEC_ADDSCALED(vVel, vVel, m_MoveObj.GetForwardVector(), m_fRunSpeed); //turn off gravity DDWORD dwFlags = m_pServerDE->GetObjectFlags(m_hObject); dwFlags &= ~FLAG_GRAVITY; m_pServerDE->SetObjectFlags(m_hObject, dwFlags); } else { VEC_ADDSCALED(vVel, vVel, m_MoveObj.GetUpVector(), -45.0f); VEC_ADDSCALED(vVel, vVel, m_MoveObj.GetForwardVector(), m_fRunSpeed); } Move(vVel, MATH_EPSILON); m_bAnimating = DTRUE; m_nCurMetacmd = MC_FLYING; } else { if(bUp) { if(VEC_DIST(m_MoveObj.GetPos(), m_MoveObj.GetLastPos()) <= 0.0f) { m_bAnimating = DFALSE; Metacmd++; return; } IntersectQuery IQuery; IntersectInfo IInfo; IQuery.m_Flags = INTERSECT_OBJECTS | IGNORE_NONSOLID; IQuery.m_FilterFn = DNULL; IQuery.m_pUserData = DNULL; VEC_COPY(IQuery.m_From, m_MoveObj.GetPos()); if(m_hTarget) { VEC_ADDSCALED(IQuery.m_To, IQuery.m_From, m_MoveObj.GetUpVector(), -1.0f * (m_vTargetPos.y + 50.0f)); } else { VEC_ADDSCALED(IQuery.m_To, IQuery.m_From, m_MoveObj.GetUpVector(), -150.0f); } if(!m_pServerDE->IntersectSegment(&IQuery, &IInfo)) { DVector vVel; VEC_INIT(vVel); Move(vVel, MATH_EPSILON); m_bFlying = DTRUE; m_bAnimating = DFALSE; Metacmd++; return; } } else { DVector vVel; m_pServerDE->GetVelocity(m_hObject, &vVel); if(vVel.y >= -0.1f) { //turn on gravity DDWORD dwFlags = m_pServerDE->GetObjectFlags(m_hObject); dwFlags |= FLAG_GRAVITY; m_pServerDE->SetObjectFlags(m_hObject, dwFlags); m_bFlying = DFALSE; m_bAnimating = DFALSE; Metacmd++; return; } } } return; } // ----------------------------------------------------------------------- // // ROUTINE : WurmAI::MC_Run // DESCRIPTION : Run the run animation // RETURN TYPE : void // ----------------------------------------------------------------------- // void WurmAI::MC_Run() { if (m_bAnimating == DFALSE || m_nCurMetacmd != MC_RUN) { DBOOL bRet = m_pAnim_Sound->SetAnimation(m_hObject, m_pAnim_Sound->m_nAnim_RUN[4],m_vScale); //SCHLEGZ 4/22/98 3:27:12 PM: if we can't stand up, crawl out from underneath if(!bRet) { SetNewState(STATE_CrawlUnderObj); return; } m_pServerDE->SetModelLooping(m_hObject, DTRUE); Move(m_MoveObj.GetForwardVector(),m_fRunSpeed); m_bAnimating = DTRUE; m_nCurMetacmd = MC_RUN; } else { //Check for obstruction; otherwise continue on if(CheckObstructed(m_MoveObj.GetForwardVector(), m_fRunSpeed)) { NavigateObstacle(); } Move(m_MoveObj.GetForwardVector(),m_fRunSpeed); //Are we done running? if(m_pServerDE->GetModelPlaybackState(m_hObject) & MS_PLAYDONE) { m_bAnimating = DFALSE; Metacmd++; } } return; } // ----------------------------------------------------------------------- // // ROUTINE : WurmAI::MC_Fire_Stand // DESCRIPTION : Hit with tail swipe // RETURN TYPE : void // ----------------------------------------------------------------------- // void WurmAI::MC_Fire_Stand() { if (m_bAnimating == DFALSE || m_nCurMetacmd != MC_FIRE_STAND) { DBOOL bRet = m_pAnim_Sound->SetAnimation(m_hObject, m_pAnim_Sound->m_nAnim_FIRE_STAND[4],m_vScale); DVector vVel; VEC_INIT(vVel); Move(vVel, MATH_EPSILON); //SCHLEGZ 4/22/98 3:27:12 PM: if we can't stand up, crawl out from underneath if(!bRet) { SetNewState(STATE_CrawlUnderObj); return; } m_pServerDE->SetModelLooping(m_hObject, DFALSE); m_bAnimating = DTRUE; m_nCurMetacmd = MC_FIRE_STAND; } else { if(m_pServerDE->GetModelPlaybackState(m_hObject) & MS_PLAYDONE) { m_bAnimating = DFALSE; Metacmd++; return; } } return; } // ----------------------------------------------------------------------- // // ROUTINE : WurmAI::ComputeState // DESCRIPTION : Compute actual substate // RETURN TYPE : void // ----------------------------------------------------------------------- // void WurmAI::ComputeState() { if(!ComputeStimuli()) { switch(m_nState) { case STATE_Idle: SetNewState(STATE_Idle); break; default: SetNewState(STATE_SearchTarget); break; } } else { SetNewState(STATE_AttackClose); } return; } // ----------------------------------------------------------------------- // // ROUTINE : WurmAI::AI_STATE_AttackClose // DESCRIPTION : // RETURN TYPE : void // ----------------------------------------------------------------------- // void WurmAI::AI_STATE_AttackClose() { //SCHLEGZ 4/22/98 4:51:21 PM: sanity check if(m_hTarget == DNULL) { SetNewState(STATE_Idle); return; } switch(Metacmd) { case 1: char szSound[256]; _mbscpy((unsigned char*)szSound, (const unsigned char*)SOUND_ANGER); m_pAnim_Sound->GetSoundPath(szSound,m_pServerDE->IntRandom(1,NUM_WRM_IDLE)); PlayAISound(szSound, 1000.0f, PLAY_WAIT); Metacmd++; break; case 2: MC_FaceTarget(); break; case 3: if(VEC_DIST(m_MoveObj.GetPos(),m_vTargetPos) <= 100.0f) { if(!m_bFlying) MC_Fly(DTRUE); else MC_Fire_Stand(); } else { MC_FaceTarget(); Metacmd--; if(m_bFlying) MC_Run(); else MC_Fly(DTRUE); } break; case 4: ComputeState(); break; } return; } // ----------------------------------------------------------------------- // // ROUTINE : WurmAI::AI_STATE_Idle // DESCRIPTION : // RETURN TYPE : void // ----------------------------------------------------------------------- // void WurmAI::AI_STATE_Idle() { if(ComputeStimuli()) { ComputeState(); return; } switch(Metacmd) { case 1: char szSound[256]; _mbscpy((unsigned char*)szSound, (const unsigned char*)SOUND_IDLE); m_pAnim_Sound->GetSoundPath(szSound,m_pServerDE->IntRandom(1,NUM_WRM_IDLE)); PlayAISound(szSound, 1000.0f, PLAY_WAIT); Metacmd++; break; case 2: if(m_bFlying) MC_Fly(DFALSE); else MC_Idle(); break; case 3: ComputeState(); break; } return; }