// ----------------------------------------------------------------------- // // // MODULE : Prophet.h // // PURPOSE : Prophet header // // CREATED : 11/11/97 // // ----------------------------------------------------------------------- // #ifndef __PROPHET_H__ #define __PROPHET_H__ #include "cpp_engineobjects_de.h" #include "AI_Mgr.h" #include "InventoryMgr.h" class Prophet : public AI_Mgr { public : Prophet(); //keep only one copy per AI of animations static DBOOL m_bLoadAnims; static CAnim_Sound m_Anim_Sound; protected : DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData); private : void PostPropRead(ObjectCreateStruct *pStruct); DBOOL InitialUpdate(DVector *pMovement); DBOOL Fire(DBOOL bAltFire = DFALSE); void MC_Fire_Stand(); void ComputeState(int nStimType = -1); void CacheFiles(); void AI_STATE_AttackClose(); void AI_STATE_AttackFar(); void AI_STATE_Escape_RunAway(); void AI_STATE_Dodge(); }; #endif // __PROPHET_H__