// ----------------------------------------------------------------------- // // // MODULE : SpellPickups.h // // PURPOSE : Spell powerup items // // CREATED : 12/11/97 // // ----------------------------------------------------------------------- // #ifndef __SPELLPICKUPS_H__ #define __SPELLPICKUPS_H__ #include "PickupObject.h" #include "InventoryMgr.h" class SpellPickup : public PickupObject { public: SpellPickup() : PickupObject() { m_szFile = DNULL; m_nSpellType = SPELL_MAXSPELLTYPES; } protected : DDWORD EngineMessageFn(DDWORD messageID, void *pData, DFLOAT lData); void ObjectTouch (HOBJECT hObject); char *m_szFile; DBYTE m_nSpellType; }; /* class BulletAmmoPU : public AmmoPickup { public : BulletAmmoPU(); }; */ #endif // __SPELLPICKUPS_H__