// ----------------------------------------------------------------------- // // // MODULE : RatAI.cpp // // PURPOSE : RatAI - Definition // // CREATED : 12/15/97 // // ----------------------------------------------------------------------- // #include #include "ratAI.h" #include "cpp_server_de.h" BEGIN_CLASS(RatAI) ADD_BASEAI_AGGREGATE() ADD_REALPROP(HitPoints, 1.0f) \ ADD_REALPROP(RandomHitPoints, 0.0f) \ END_CLASS_DEFAULT(RatAI, AI_Mgr, NULL, NULL) //static data member initialization DBOOL RatAI::m_bLoadAnims = DTRUE; CAnim_Sound RatAI::m_Anim_Sound; // ----------------------------------------------------------------------- // // // ROUTINE: // // PURPOSE: Constructor // // ----------------------------------------------------------------------- // RatAI::RatAI() : AI_Mgr() { _mbscpy((unsigned char*)m_szAIState, (const unsigned char*)"IDLE" ); _mbscpy((unsigned char*)m_szAIBrain, (const unsigned char*)"WEAK" ); _mbscpy((unsigned char*)m_szAIWeapon[0], (const unsigned char*)"MELEE" ); m_nState = STATE_Idle; m_nLastState = STATE_Idle; m_nMoveFlags = 0; } // ----------------------------------------------------------------------- // // // ROUTINE: EngineMessageFn // // PURPOSE: Handle engine messages // // ----------------------------------------------------------------------- // DDWORD RatAI::EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData) { switch(messageID) { case MID_PRECREATE: { // Need to call base class to have the object name read in before // we call PostPropRead() DDWORD dwRet = AI_Mgr::EngineMessageFn(messageID, pData, fData); PostPropRead((ObjectCreateStruct*)pData); return dwRet; } break; case MID_INITIALUPDATE: { InitialUpdate((DVector *)pData); break; } default : break; } return AI_Mgr::EngineMessageFn(messageID, pData, fData); } // ----------------------------------------------------------------------- // // // ROUTINE: PostPropRead() // // PURPOSE: Update properties // // ----------------------------------------------------------------------- // void RatAI::PostPropRead(ObjectCreateStruct *pStruct) { CServerDE* pServerDE = GetServerDE(); if (!pServerDE || !pStruct) return; char* pFilename = "Models\\Enemies\\rat.abc"; char* pSkin = "Skins\\Enemies\\rat.dtx"; _mbscpy((unsigned char*)pStruct->m_Filename, (const unsigned char*)pFilename); _mbscpy((unsigned char*)pStruct->m_SkinName, (const unsigned char*)pSkin); } // ----------------------------------------------------------------------- // // // ROUTINE: InitialUpdate() // // PURPOSE: Handle initial update // // ----------------------------------------------------------------------- // DBOOL RatAI::InitialUpdate(DVector *pMovement) { m_pServerDE = BaseClass::GetServerDE(); if (!m_pServerDE) return DFALSE; m_hObject = m_pServerDE->ObjectToHandle(this); if (!m_hObject) return DFALSE; //Load up animation indexes if first model instance if(m_bLoadAnims) { m_Anim_Sound.SetAnimationIndexes(m_hObject); m_Anim_Sound.GenerateHitSpheres(m_hObject); m_Anim_Sound.SetSoundRoot("sounds\\enemies\\rat"); m_bLoadAnims = DFALSE; } AI_Mgr::InitStatics(&m_Anim_Sound); return DTRUE; } // ----------------------------------------------------------------------- // // ROUTINE : RatAI::AI_STATE_Escape_RunAway // DESCRIPTION : // RETURN TYPE : void // ----------------------------------------------------------------------- // void RatAI::AI_STATE_Escape_RunAway() { //SCHLEGZ 4/22/98 4:51:21 PM: sanity check if(m_hTarget == DNULL) { SetNewState(STATE_Idle); return; } switch(Metacmd) { case 2: MC_FaceTarget(); break; case 3: m_fRadsLeft = 3.14f; Metacmd++; break; case 4: MC_Turn(); break; case 5: MC_Run(); break; case 6: ComputeState(); break; } return; } // ----------------------------------------------------------------------- // // ROUTINE : RatAI::AI_STATE_Idle // DESCRIPTION : // RETURN TYPE : void // ----------------------------------------------------------------------- // void RatAI::AI_STATE_Idle() { if(ComputeStimuli()) { ComputeState(); m_pServerDE->SetNextUpdate(m_hObject,0.1f); return; } else m_pServerDE->SetNextUpdate(m_hObject,0.2f); switch(Metacmd) { case 2: MC_Idle(); break; case 3: m_fRadsLeft = m_pServerDE->Random(-1.56f,1.56f); Metacmd++; break; case 4: MC_Turn(); break; case 5: MC_Walk(); break; case 6: SetNewState(STATE_Idle); break; } return; }