// ----------------------------------------------------------------------- // // // MODULE : MadScientistAI.cpp // // PURPOSE : MadScientistAI - Definition // // CREATED : 12/15/97 // // ----------------------------------------------------------------------- // #include #include "MadScientistAI.h" #include "cpp_server_de.h" BEGIN_CLASS(MadScientistAI) ADD_REALPROP(HitPoints, 30.0f) \ ADD_REALPROP(RandomHitPoints, 0.0f) \ ADD_REALPROP(ArmorPoints, 0.0f) \ ADD_STRINGPROP(AIState, "IDLE") \ ADD_STRINGPROP(AIWeapon, "NONE") \ END_CLASS_DEFAULT(MadScientistAI, AI_Mgr, NULL, NULL) //static data member initialization DBOOL MadScientistAI::m_bLoadAnims = DTRUE; CAnim_Sound MadScientistAI::m_Anim_Sound; // ----------------------------------------------------------------------- // // // ROUTINE: // // PURPOSE: Constructor // // ----------------------------------------------------------------------- // MadScientistAI::MadScientistAI() : AI_Mgr() { m_fHearingDist = 0.0f; m_fSensingDist = 200.0f; m_fSmellingDist = 0.0f; m_fSeeingDist = 1000.0f; m_fWalkSpeed = 75.0f; m_fRunSpeed = 180.0f; m_fAIMass = AI_DEFAULT_MASS; m_nAIStrength = 5; m_nState = STATE_Idle; m_nLastState = STATE_Idle; m_dwFlags = 0; m_bCabal = DTRUE; // [blg] m_fAIHitPoints = 30; m_fAIRandomHP = 0; m_fAIArmorPoints = 0; _mbscpy((unsigned char*)m_szAIState, (const unsigned char*)"IDLE"); } // ----------------------------------------------------------------------- // // // ROUTINE: EngineMessageFn // // PURPOSE: Handle engine messages // // ----------------------------------------------------------------------- // DDWORD MadScientistAI::EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData) { switch(messageID) { case MID_PRECREATE: { // Need to call base class to have the object name read in before // we call PostPropRead() DDWORD dwRet = AI_Mgr::EngineMessageFn(messageID, pData, fData); if(fData != PRECREATE_SAVEGAME) PostPropRead((ObjectCreateStruct*)pData); return dwRet; } break; case MID_INITIALUPDATE: { InitialUpdate((DVector *)pData); CacheFiles(); break; } default : break; } return AI_Mgr::EngineMessageFn(messageID, pData, fData); } // ----------------------------------------------------------------------- // // // ROUTINE: PostPropRead() // // PURPOSE: Update properties // // ----------------------------------------------------------------------- // void MadScientistAI::PostPropRead(ObjectCreateStruct *pStruct) { if (!pStruct) return; char* pFilename = "Models\\Enemies\\madscientist.abc"; char* pSkin = "Skins\\Enemies\\madscientist.dtx"; _mbscpy((unsigned char*)pStruct->m_Filename, (const unsigned char*)pFilename); _mbscpy((unsigned char*)pStruct->m_SkinName, (const unsigned char*)pSkin); } // ----------------------------------------------------------------------- // // // ROUTINE: InitialUpdate() // // PURPOSE: Handle initial update // // ----------------------------------------------------------------------- // DBOOL MadScientistAI::InitialUpdate(DVector *pMovement) { m_pServerDE = BaseClass::GetServerDE(); if (!m_pServerDE) return DFALSE; //Load up animation indexes if first model instance if(m_bLoadAnims) { m_Anim_Sound.SetAnimationIndexes(m_hObject); m_Anim_Sound.GenerateHitSpheres(m_hObject); m_Anim_Sound.SetSoundRoot("sounds\\enemies\\madscientist"); m_bLoadAnims = DFALSE; } AI_Mgr::InitStatics(&m_Anim_Sound); return DTRUE; } // ----------------------------------------------------------------------- // // ROUTINE : MadScientistAI::ComputeState // DESCRIPTION : Compute actual substate // RETURN TYPE : void // ----------------------------------------------------------------------- // void MadScientistAI::ComputeState(int nStimType) { int nStim = nStimType; if(nStimType == -1) nStim = ComputeStimuli(); if(nStim == 0) { SetNewState(StateStrToInt(m_szAIState)); } else { SetNewState(STATE_Escape_Hide); } return; } // ----------------------------------------------------------------------- // // ROUTINE : MadScientistAI::AI_STATE_Escape_Hide // DESCRIPTION : // RETURN TYPE : void // ----------------------------------------------------------------------- // void MadScientistAI::AI_STATE_Escape_Hide() { if(m_hTarget == DNULL) { ComputeState(); return; } MC_FaceTarget(); Metacmd--; switch(Metacmd) { case 1: MC_Taunt_Beg(); break; case 2: ComputeState(); break; } return; } // ----------------------------------------------------------------------- // // ROUTINE : MadScientistAI::AI_STATE_Idle // DESCRIPTION : // RETURN TYPE : void // ----------------------------------------------------------------------- // void MadScientistAI::AI_STATE_Idle() { int nStimType = ComputeStimuli(); if(nStimType > 0) { m_pServerDE->SetNextUpdate(m_hObject, 0.001f); ComputeState(nStimType); return; } m_pServerDE->SetNextUpdate(m_hObject, 0.1f); switch(Metacmd) { case 1: MC_Idle(); break; case 2: ComputeState(); break; } return; } // ----------------------------------------------------------------------- // // // ROUTINE: CacheFiles // // PURPOSE: Cache resources used by the object // // ----------------------------------------------------------------------- // void MadScientistAI::CacheFiles() { // Sanity checks... CServerDE* pServerDE = GetServerDE(); if (!pServerDE) return; if(!(pServerDE->GetServerFlags() & SS_CACHING)) { return; } if (!m_hObject) return; // Get the model filenames... char sModel[256] = { "" }; char sSkin[256] = { "" }; pServerDE->GetModelFilenames(m_hObject, sModel, 255, sSkin, 255); // Cache models... pServerDE->CacheFile(FT_MODEL, sModel); // Cache textures... pServerDE->CacheFile(FT_TEXTURE, sSkin); }