// ----------------------------------------------------------------------- // // // MODULE : Fanatic.cpp // // PURPOSE : Fanatic - Definition // // CREATED : 11/11.97 // // ----------------------------------------------------------------------- // #include #include "Fanatic.h" #include "cpp_server_de.h" #include "SFXMsgIds.h" BEGIN_CLASS(Fanatic) ADD_REALPROP(RandomHitPoints, 0.0f) \ ADD_STRINGPROP(AIState, "IDLE") \ ADD_STRINGPROP(AIWeapon1, "BERETTA") \ ADD_STRINGPROP(AIWeapon2, "COMBAT") \ ADD_STRINGPROP(AIWeapon3, "ASSAULTRIFLE") \ ADD_REALPROP(Bullets, 300.0f) \ ADD_REALPROP(BMG, 150.0f) \ ADD_REALPROP(Shells, 50.0f) \ ADD_REALPROP(Grenades, 50.0f) \ ADD_REALPROP(Rockets, 25.0f) \ ADD_REALPROP(Flares, 40.0f) \ ADD_REALPROP(Cells, 200.0f) \ ADD_REALPROP(Charges, 120.0f) \ ADD_REALPROP(Fuel, 100.0f) \ ADD_REALPROP(Proximity_Bombs, 25.0f) \ ADD_VECTORPROP_VAL_FLAG(Dims, 21.0f, 38.0f, 19.0f, PF_DIMS | PF_LOCALDIMS | PF_HIDDEN) END_CLASS_DEFAULT(Fanatic, AI_Mgr, NULL, NULL) //static data member initialization DBOOL Fanatic::m_bLoadAnims = DTRUE; CAnim_Sound Fanatic::m_Anim_Sound; // ----------------------------------------------------------------------- // // // ROUTINE: // // PURPOSE: Constructor // // ----------------------------------------------------------------------- // Fanatic::Fanatic() : AI_Mgr() { m_fHearingDist = 1500.0f; m_fSensingDist = 200.0f; m_fSmellingDist = 0.0f; m_fSeeingDist = 1500.0f; m_fWalkSpeed = 75.0f; m_fRunSpeed = 180.0f; m_fRollSpeed = 105.0f; m_fJumpSpeed = 400.0f; m_fAIMass = AI_DEFAULT_MASS; m_nAIStrength = 5; m_nState = STATE_Idle; m_nLastState = STATE_Idle; m_dwFlags = FLAG_CRAWL | FLAG_JUMP | FLAG_LIMP | FLAG_DODGE; m_bCabal = DTRUE; // [blg] m_fAIHitPoints = 50; m_fAIRandomHP = 0; m_fAIArmorPoints = 0; _mbscpy((unsigned char*)m_szAIState, (const unsigned char*)"IDLE"); _mbscpy((unsigned char*)m_szAIWeapon[0], (const unsigned char*)"BERETTA"); _mbscpy((unsigned char*)m_szAIWeapon[1], (const unsigned char*)"COMBAT"); _mbscpy((unsigned char*)m_szAIWeapon[2], (const unsigned char*)"ASSAULTRIFLE"); m_fAIBullets = 300; m_fAIBMG = 50.0f; m_fAIShells = 50; m_fAIGrenades = 50; m_fAIRockets = 25; m_fAIFlares = 40; m_fAICells = 200; m_fAICharges = 120; m_fAIFuel = 100; m_fStartTime = 0.0f; m_hAttach = DNULL; m_hSmokeSource = DNULL; m_bStartSmoke = DTRUE; } // ----------------------------------------------------------------------- // // // ROUTINE: EngineMessageFn // // PURPOSE: Handle engine messages // // ----------------------------------------------------------------------- // DDWORD Fanatic::EngineMessageFn(DDWORD messageID, void *pData, DFLOAT fData) { switch(messageID) { case MID_PRECREATE: { // Need to call base class to have the object name read in before // we call PostPropRead() DDWORD dwRet = AI_Mgr::EngineMessageFn(messageID, pData, fData); if(fData != PRECREATE_SAVEGAME) PostPropRead((ObjectCreateStruct*)pData); return dwRet; } break; case MID_INITIALUPDATE: { InitialUpdate((DVector *)pData); CacheFiles(); break; } case MID_UPDATE: { if(m_hSmokeSource && m_bStartSmoke) { //create the smoke DVector offset; VEC_SET(offset, 0.0f, 0.0f, 0.0f); HMESSAGEWRITE hMessage = m_pServerDE->StartInstantSpecialEffectMessage(&offset); m_pServerDE->WriteToMessageByte(hMessage, SFX_OBJECTFX_ID); m_pServerDE->WriteToMessageObject(hMessage, m_hSmokeSource); m_pServerDE->WriteToMessageVector(hMessage, &offset); m_pServerDE->WriteToMessageFloat(hMessage, 3.0f); m_pServerDE->WriteToMessageDWord(hMessage, OBJFX_SCALENUMPARTICLES); m_pServerDE->WriteToMessageDWord(hMessage, OBJFX_SMOKING_2); m_pServerDE->WriteToMessageDWord(hMessage, 0); m_pServerDE->EndMessage(hMessage); DRotation rRot; ROT_INIT(rRot); m_bStartSmoke = DFALSE; m_pServerDE->CreateAttachment(m_hObject, m_hSmokeSource, "torso", &offset, &rRot, &m_hAttach); } if(m_nState == STATE_Dying && m_hAttach && m_hSmokeSource) { m_pServerDE->RemoveAttachment(m_hAttach); m_pServerDE->RemoveObject(m_hSmokeSource); m_hSmokeSource = DNULL; m_hAttach = DNULL; } break; } case MID_SAVEOBJECT: Save((HMESSAGEWRITE)pData, (DDWORD)fData); break; case MID_LOADOBJECT: Load((HMESSAGEREAD)pData, (DDWORD)fData); break; default : break; } return AI_Mgr::EngineMessageFn(messageID, pData, fData); } // ----------------------------------------------------------------------- // // // ROUTINE: PostPropRead() // // PURPOSE: Update properties // // ----------------------------------------------------------------------- // void Fanatic::PostPropRead(ObjectCreateStruct *pStruct) { if (!pStruct) return; char* pFilename = "Models\\Enemies\\Fanatic.abc"; char* pSkin = "Skins\\Enemies\\Fanatic.dtx"; _mbscpy((unsigned char*)pStruct->m_Filename, (const unsigned char*)pFilename); _mbscpy((unsigned char*)pStruct->m_SkinName, (const unsigned char*)pSkin); } // ----------------------------------------------------------------------- // // // ROUTINE: InitialUpdate() // // PURPOSE: Handle initial update // // ----------------------------------------------------------------------- // DBOOL Fanatic::InitialUpdate(DVector *pMovement) { m_pServerDE = BaseClass::GetServerDE(); if (!m_pServerDE) return DFALSE; //Load up animation indexes if first model instance if(m_bLoadAnims) { m_Anim_Sound.SetAnimationIndexes(m_hObject); m_Anim_Sound.GenerateHitSpheres(m_hObject); m_Anim_Sound.SetSoundRoot("sounds\\enemies\\fanatic"); m_bLoadAnims = DFALSE; } m_InventoryMgr.AddDamageMultiplier(0.5f); AI_Mgr::InitStatics(&m_Anim_Sound); return DTRUE; } // ----------------------------------------------------------------------- // // ROUTINE : Fanatic::ComputeState // DESCRIPTION : Compute actual substate // RETURN TYPE : void // ----------------------------------------------------------------------- // void Fanatic::ComputeState(int nStimType) { int nStim = nStimType; if(nStimType == -1) nStim = ComputeStimuli(); DFLOAT fHeight = (DFLOAT)fabs(m_vTargetPos.y - m_MoveObj.GetPos().y); if(!nStim) { switch(m_nState) { case STATE_Idle: SetNewState(STATE_Idle); break; case STATE_SearchVisualTarget: SetNewState(STATE_Idle); break; case STATE_SearchSmellTarget: SetNewState(STATE_Idle); break; case STATE_FindAmmo: SetNewState(m_nLastState); break; case STATE_FindHealth: SetNewState(m_nLastState); break; case STATE_Escape_RunAway: SetNewState(STATE_Idle); case STATE_AttackFar: case STATE_AttackClose: default: if(m_nLastState == STATE_GuardLocation) SetNewState(STATE_GuardLocation); else if(fHeight <= m_vDims.y && m_fStimuli[HEALTH] >= 0.50f) SetNewState(STATE_SearchVisualTarget); else SetNewState(STATE_Idle); break; } } else { if(m_fStartTime) { SetNewState(STATE_Special1); Metacmd = 3; } else if(m_fStimuli[HEALTH] < 0.25f) { SetNewState(STATE_FindHealth); return; } else if(m_fStimuli[HEALTH] < 0.50f) { SetNewState(STATE_AttackFar); return; } else { if(m_fStimuli[SIGHT] <= 0.5f || fHeight > m_vDims.y) SetNewState(STATE_AttackFar); else SetNewState(STATE_AttackClose); } } return; } // ----------------------------------------------------------------------- // // ROUTINE : Fanatic::STATE_AttackClose // DESCRIPTION : // RETURN TYPE : void // ----------------------------------------------------------------------- // void Fanatic::AI_STATE_AttackClose() { DFLOAT fHeight = (DFLOAT)fabs(m_vTargetPos.y - m_MoveObj.GetPos().y); //SCHLEGZ 4/22/98 4:51:21 PM: sanity check if(m_hTarget == DNULL) { if(fHeight <= m_vDims.y) SetNewState(STATE_SearchVisualTarget); else ComputeState(); return; } m_fStimuli[SIGHT] = VEC_DIST(m_MoveObj.GetPos(),m_vTargetPos); DBOOL bAbove = (m_vTargetPos.y - m_MoveObj.GetPos().y) > 0; switch(Metacmd) { case 1: MC_FaceTarget(); break; case 2: MC_BestWeapon(); break; case 3: if(m_fStimuli[SIGHT] <= (m_fSeeingDist * 0.33) || m_nCurMetacmd == MC_FIRE_STAND || m_nCurMetacmd == MC_FIRE_CROUCH || fHeight > m_vDims.y) { if(m_nDodgeFlags & FORWARD || m_nDodgeFlags & BACKWARD || m_fStimuli[HEALTH] < 0.5f || m_nCurMetacmd == MC_FIRE_CROUCH || (fHeight > m_vDims.y && !bAbove)) { MC_Fire_Crouch(); } else { MC_Fire_Stand(); } } else Metacmd++; break; case 4: if(m_fStimuli[SIGHT] > (m_fSeeingDist * 0.33) && m_fStimuli[SIGHT] < (m_fSeeingDist * 0.5)) { MC_FaceTarget(); Metacmd--; if(!IsLedge(m_MoveObj.GetForwardVector()) && fHeight <= m_vDims.y && m_nCurMetacmd != MC_FIRE_CROUCH) { if(m_nInjuredLeg) MC_Walk(); else { if(m_nDodgeFlags & FORWARD || m_nDodgeFlags & BACKWARD || m_fStimuli[HEALTH] < 0.5f) MC_Fire_Crawl(); else MC_Fire_Run(); } } else { MC_Fire_Crouch(); } } else Metacmd++; break; case 5: ComputeState(); break; } return; } // ----------------------------------------------------------------------- // // ROUTINE : Fanatic::AI_STATE_AttackFar // DESCRIPTION : // RETURN TYPE : void // ----------------------------------------------------------------------- // void Fanatic::AI_STATE_AttackFar() { DFLOAT fHeight = (DFLOAT)fabs(m_vTargetPos.y - m_MoveObj.GetPos().y); //SCHLEGZ 4/22/98 4:51:21 PM: sanity check if(m_hTarget == DNULL) { if(fHeight <= m_vDims.y) SetNewState(STATE_SearchVisualTarget); else ComputeState(); return; } m_fStimuli[SIGHT] = VEC_DIST(m_MoveObj.GetPos(),m_vTargetPos); DBOOL bAbove = (m_vTargetPos.y - m_MoveObj.GetPos().y) > 0; switch(Metacmd) { case 1: MC_FaceTarget(); break; case 2: MC_BestWeapon(); break; case 3: if(m_fStimuli[SIGHT] <= (m_fSeeingDist * 0.75) || m_nCurMetacmd == MC_FIRE_STAND || m_nCurMetacmd == MC_FIRE_CROUCH || fHeight > m_vDims.y) { if((fHeight > m_vDims.y && !bAbove) || m_nCurMetacmd == MC_FIRE_CROUCH || m_fStimuli[HEALTH] < 0.5f) { MC_Fire_Crouch(); } else { MC_Fire_Stand(); } } else Metacmd++; break; case 4: if(m_fStimuli[SIGHT] > (m_fSeeingDist * 0.75)) { MC_FaceTarget(); Metacmd--; if(!IsLedge(m_MoveObj.GetForwardVector()) && fHeight <= m_vDims.y && m_nCurMetacmd != MC_FIRE_CROUCH) { if(m_nInjuredLeg) MC_Walk(); else MC_Fire_Run(); } else { MC_Fire_Crouch(); } } else Metacmd++; break; case 5: ComputeState(); break; } return; } // ----------------------------------------------------------------------- // // ROUTINE : Fanatic::AI_STATE_Escape // DESCRIPTION : // RETURN TYPE : void // ----------------------------------------------------------------------- // void Fanatic::AI_STATE_Escape_RunAway() { int nStimType = ComputeStimuli(); if(nStimType > 0) { SetNewState(STATE_Special1); return; } DFLOAT fDim = (DFLOAT)sqrt((m_vDims.x * m_vDims.x) + (m_vDims.z * m_vDims.z)) + 0.1f; switch(Metacmd) { case 1: m_hTrackObject = FindObjectInRadius(m_pServerDE->GetClass("ExitHint"), m_fSeeingDist, FIND_VISIBLE | FIND_AVOID_TARGET); if(m_hTrackObject) { m_pServerDE->GetObjectPos(m_hTrackObject,&m_vTrackObjPos); DVector vPos; VEC_SET(vPos, m_vTrackObjPos.x, m_MoveObj.GetPos().y, m_vTrackObjPos.z); if(VEC_DIST(vPos, m_MoveObj.GetPos()) <= fDim) SetNewState(STATE_Special1); else { MC_FacePos(m_vTrackObjPos); if(!m_MoveObj.CalculatePath(m_vTrackObjPos)) SetNewState(STATE_Special1); } } else SetNewState(STATE_Special1); break; case 2: { DVector* pvPos = m_MoveObj.GetNextPathPoint(); if(pvPos) MC_FacePos(*pvPos); else SetNewState(STATE_Escape_RunAway); break; } case 3: { DVector vPoint = *m_MoveObj.GetNextPathPoint(); vPoint.y = m_MoveObj.GetPos().y; if(VEC_DIST(vPoint, m_MoveObj.GetPos()) <= fDim/2) { if(!m_MoveObj.MoveToNextPathPoint()) { MC_FacePos(m_vTargetPos); } else { Metacmd = 2; } } else MC_Run(); break; } case 4: ComputeState(); break; } return; } // ----------------------------------------------------------------------- // // ROUTINE : Fanatic::AI_STATE_Escape // DESCRIPTION : // RETURN TYPE : void // ----------------------------------------------------------------------- // void Fanatic::AI_STATE_Escape_Hide() { switch(Metacmd) { case 1: m_hTrackObject = FindObjectInRadius(m_pServerDE->GetClass("ExitHint"), m_fSeeingDist); if(m_hTrackObject) { m_pServerDE->GetObjectPos(m_hTrackObject,&m_vDestPos); SetNewState(STATE_RunToPos); } else SetNewState(STATE_AttackClose); break; } return; } // ----------------------------------------------------------------------- // // ROUTINE : Fanatic::AI_STATE_Dodge // DESCRIPTION : // RETURN TYPE : void // ----------------------------------------------------------------------- // void Fanatic::AI_STATE_Dodge() { switch(Metacmd) { case 1: m_nDodgeFlags = CalculateDodge(m_vTrackObjPos); Metacmd++; break; case 2: if(m_nDodgeFlags & ROLL) { if(m_nDodgeFlags & RIGHT) MC_Roll_Right(); else if(m_nDodgeFlags & LEFT) MC_Roll_Left(); else if(m_nDodgeFlags & FORWARD) MC_Roll_Forward(); else MC_Roll_Backward(); } else { Metacmd++; } break; case 3: ComputeState(); break; } return; } // ----------------------------------------------------------------------- // // ROUTINE : Fanatic::AI_STATE_Special // DESCRIPTION : // RETURN TYPE : void // ----------------------------------------------------------------------- // void Fanatic::AI_STATE_Special1() { switch(Metacmd) { case 1: MC_Special(); break; case 2: { m_pServerDE->SetModelNodeHideStatus(m_hObject, "torso_extra1", DTRUE); m_damage.SetHitPoints(50.0f); m_damage.SetArmorPoints(50.0f); m_fStartTime = m_pServerDE->GetTime(); //create the smoke object ObjectCreateStruct ocStruct; INIT_OBJECTCREATESTRUCT(ocStruct); ocStruct.m_ObjectType = OT_NORMAL; ocStruct.m_NextUpdate = 0.01f; g_pServerDE->GetModelNodeTransform(m_hObject, "torso_extra1",&ocStruct.m_Pos,&ocStruct.m_Rotation); ocStruct.m_Flags = FLAG_FORCECLIENTUPDATE; HCLASS hClass = g_pServerDE->GetClass("BaseClass"); BaseClass* pObj = g_pServerDE->CreateObject(hClass, &ocStruct); if(pObj) { m_hSmokeSource = pObj->m_hObject; } Metacmd++; break; } case 3: m_fStimuli[SIGHT] = VEC_DIST(m_MoveObj.GetPos(),m_vTargetPos); if(m_fStimuli[SIGHT] <= 100.0f || m_pServerDE->GetTime() - m_fStartTime >= 30.0f) { Metacmd++; } else { MC_FaceTarget(); Metacmd--; MC_Run(); } break; case 4: { ObjectCreateStruct ocStruct; INIT_OBJECTCREATESTRUCT(ocStruct); ROT_COPY(ocStruct.m_Rotation, m_MoveObj.GetRotation()); VEC_COPY(ocStruct.m_Pos, m_MoveObj.GetPos()); CProjectile *pProject = NULL; HCLASS hClass = m_pServerDE->GetClass("CHowitzerShell"); DFLOAT fVelocity = 250.0f; int nRadius = 200; if (hClass) { DVector vDown; VEC_MULSCALAR(vDown, m_MoveObj.GetUpVector(), -1.0f); if (pProject = (CProjectile*)m_pServerDE->CreateObject(hClass, &ocStruct)) pProject->Setup(&vDown, WEAP_HOWITZER, 50.0f, fVelocity, nRadius, m_hObject); } CreateGibs(m_MoveObj.GetUpVector(), ((int)m_damage.GetMass())>>5, DAMAGE_TYPE_EXPLODE, 50.0f); if(m_hAttach && m_hSmokeSource) { m_pServerDE->RemoveAttachment(m_hAttach); m_pServerDE->RemoveObject(m_hSmokeSource); m_hSmokeSource = DNULL; m_hAttach = DNULL; } m_bRemoveMe = DTRUE; Metacmd++; break; } case 5: break; } return; } // ----------------------------------------------------------------------- // // ROUTINE : Fanatic::AI_STATE_Dying // DESCRIPTION : // RETURN TYPE : void // ----------------------------------------------------------------------- // void Fanatic::AI_STATE_Dying() { if(m_fStartTime) { ObjectCreateStruct ocStruct; INIT_OBJECTCREATESTRUCT(ocStruct); ROT_COPY(ocStruct.m_Rotation, m_MoveObj.GetRotation()); VEC_COPY(ocStruct.m_Pos, m_MoveObj.GetPos()); CProjectile *pProject = NULL; HCLASS hClass = m_pServerDE->GetClass("CHowitzerShell"); DFLOAT fVelocity = 250.0f; int nRadius = 200; if (hClass) { DVector vDown; VEC_MULSCALAR(vDown, m_MoveObj.GetUpVector(), -1.0f); if (pProject = (CProjectile*)m_pServerDE->CreateObject(hClass, &ocStruct)) pProject->Setup(&vDown, WEAP_HOWITZER, 50.0f, fVelocity, nRadius, m_hObject); } CreateGibs(m_MoveObj.GetUpVector(), ((int)m_damage.GetMass())>>5, DAMAGE_TYPE_EXPLODE, 50.0f); if(m_hAttach && m_hSmokeSource) { m_pServerDE->RemoveAttachment(m_hAttach); m_pServerDE->RemoveObject(m_hSmokeSource); m_hSmokeSource = DNULL; m_hAttach = DNULL; } m_bRemoveMe = DTRUE; } else AI_Mgr::AI_STATE_Dying(); return; } void Fanatic::Save(HMESSAGEWRITE hWrite, DDWORD dwSaveFlags) { CServerDE* pServerDE = BaseClass::GetServerDE(); if (!pServerDE) return; pServerDE->WriteToMessageFloat(hWrite, m_fStartTime); } void Fanatic::Load(HMESSAGEREAD hRead, DDWORD dwLoadFlags) { CServerDE* pServerDE = BaseClass::GetServerDE(); if (!pServerDE) return; m_fStartTime = pServerDE->ReadFromMessageFloat(hRead); if(m_fStartTime) { //create the smoke object ObjectCreateStruct ocStruct; INIT_OBJECTCREATESTRUCT(ocStruct); ocStruct.m_ObjectType = OT_NORMAL; ocStruct.m_NextUpdate = 0.01f; g_pServerDE->GetModelNodeTransform(m_hObject, "torso_extra1",&ocStruct.m_Pos,&ocStruct.m_Rotation); ocStruct.m_Flags = FLAG_FORCECLIENTUPDATE; HCLASS hClass = g_pServerDE->GetClass("BaseClass"); BaseClass* pObj = g_pServerDE->CreateObject(hClass, &ocStruct); if(pObj) { m_hSmokeSource = pObj->m_hObject; } m_bStartSmoke = DTRUE; } } // ----------------------------------------------------------------------- // // // ROUTINE: CacheFiles // // PURPOSE: Cache resources used by the object // // ----------------------------------------------------------------------- // void Fanatic::CacheFiles() { // Sanity checks... CServerDE* pServerDE = GetServerDE(); if (!pServerDE) return; if(!(pServerDE->GetServerFlags() & SS_CACHING)) { return; } if (!m_hObject) return; // Get the model filenames... char sModel[256] = { "" }; char sSkin[256] = { "" }; pServerDE->GetModelFilenames(m_hObject, sModel, 255, sSkin, 255); // Cache models... pServerDE->CacheFile(FT_MODEL, sModel); // Cache textures... pServerDE->CacheFile(FT_TEXTURE, sSkin); // Cache sounds... SetCacheDirectory("sounds\\enemies\\fanatic"); CacheSoundFileRange("death", 1, 3); CacheSoundFileRange("fear", 1, 3); CacheSoundFileRange("fire", 1, 3); CacheSoundFileRange("idle", 1, 3); CacheSoundFileRange("pain", 1, 3); CacheSoundFileRange("scream", 1, 3); CacheSoundFileRange("spot", 1, 3); CacheSoundFile("footstep"); }