// MenuSinglePlayer.h: interface for the CMenuSinglePlayer class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_MENUSINGLEPLAYER_H__D7668B33_57D4_11D2_BDA0_0060971BDC6D__INCLUDED_) #define AFX_MENUSINGLEPLAYER_H__D7668B33_57D4_11D2_BDA0_0060971BDC6D__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "MenuBase.h" class CMenuSinglePlayer : public CMenuBase { public: CMenuSinglePlayer(); virtual ~CMenuSinglePlayer(); // Build the menu void Build(); // Enable/Disable the save option void EnableSave(DBOOL bEnable); protected: DDWORD OnCommand(DDWORD dwCommand, DDWORD dwParam1, DDWORD dwParam2); protected: CLTGUICtrl *m_pSaveCtrl; }; #endif // !defined(AFX_MENUSINGLEPLAYER_H__D7668B33_57D4_11D2_BDA0_0060971BDC6D__INCLUDED_)