// MenuLoadGame.h: interface for the CMenuLoadGame class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_MENULOADGAME_H__31608231_5BE6_11D2_BDA1_0060971BDC6D__INCLUDED_) #define AFX_MENULOADGAME_H__31608231_5BE6_11D2_BDA1_0060971BDC6D__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "MenuBase.h" class CMenuLoadGame : public CMenuBase { public: CMenuLoadGame(); virtual ~CMenuLoadGame(); // Build the menu void Build(); // Add the menu items void InitSavedGameSlots(); protected: DDWORD OnCommand(DDWORD dwCommand, DDWORD dwParam1, DDWORD dwParam2); }; #endif // !defined(AFX_MENULOADGAME_H__31608231_5BE6_11D2_BDA1_0060971BDC6D__INCLUDED_)