//************************************************************************* //************************************************************************* //***** MODULE : LoadScreenData.h //***** PURPOSE : Blood 2 Loading Screen Information //***** CREATED : 10/13/98 //************************************************************************* //************************************************************************* #ifndef __LOADSCREENDATA_H__ #define __LOADSCREENDATA_H__ //************************************************************************* #define MAX_LOADSCREEN_DATA_TYPES 35 #define MAX_LOADING_MESSAGES 20 //************************************************************************* typedef struct LoadScreenData { int nTitle; int nText; short nTitleX; short nTitleY; short nTextX; short nTextY; short nTextWrapWidth; } LoadScreenData; //************************************************************************* extern LoadScreenData g_LoadScreenData[MAX_LOADSCREEN_DATA_TYPES]; extern int g_LoadScreenMessages[MAX_LOADING_MESSAGES]; //************************************************************************* #endif // __LOADSCREENDATA_H__