# Microsoft Developer Studio Project File - Name="ClientShellDLL" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=ClientShellDLL - Win32 Debug AddOn !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ClientShellDLL.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ClientShellDLL.mak" CFG="ClientShellDLL - Win32 Debug AddOn" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ClientShellDLL - Win32 Release" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "ClientShellDLL - Win32 Debug" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "ClientShellDLL - Win32 Debug Demo" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "ClientShellDLL - Win32 Release Demo" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "ClientShellDLL - Win32 Release AddOn" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "ClientShellDLL - Win32 Debug AddOn" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ClientShellDLL - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /MT /W3 /Ot /Oi /Oy /Ob1 /I "..\appheaders" /I "..\shared" /I "..\misc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL" # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL" # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"../../Blood2/CShell.dll" /libpath:"..\misc" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "ClientShellDLL - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ClientSh" # PROP BASE Intermediate_Dir "ClientSh" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /MTd /W3 /Gm /Zi /Od /Ob1 /I "..\appheaders" /I "..\shared" /I "..\misc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL" # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL" # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"../../Blood2/CShell.dll" /libpath:"..\misc" # SUBTRACT LINK32 /profile /map !ELSEIF "$(CFG)" == "ClientShellDLL - Win32 Debug Demo" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ClientSh" # PROP BASE Intermediate_Dir "ClientSh" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DemoDebug" # PROP Intermediate_Dir "DemoDebug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /Zi /Od /Ob1 /I "\proj\blood2\Source\AppHeaders" /I "\proj\blood2\Source\shared" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /G5 /MTd /W3 /Gm /Zi /Od /Ob1 /I "..\appheaders" /I "..\shared" /I "..\misc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_DEMO" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL" # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL" # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"../../Blood2/CShell.dll" # SUBTRACT BASE LINK32 /profile /map # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"../../Demo/B2Demo/CShell.dll" /libpath:"..\misc" # SUBTRACT LINK32 /profile /map !ELSEIF "$(CFG)" == "ClientShellDLL - Win32 Release Demo" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ClientS0" # PROP BASE Intermediate_Dir "ClientS0" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "DemoRelease" # PROP Intermediate_Dir "DemoRelease" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MT /W3 /Ot /Oi /Oy /Ob1 /I "\proj\blood2\Source\AppHeaders" /I "\proj\blood2\Source\shared" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /MT /W3 /Ot /Oi /Oy /Ob1 /I "..\appheaders" /I "..\shared" /I "..\misc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_DEMO" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL" # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL" # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"../../Blood2/CShell.dll" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"../../Demo/B2Demo/CShell.dll" /libpath:"..\misc" !ELSEIF "$(CFG)" == "ClientShellDLL - Win32 Release AddOn" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ClientSh" # PROP BASE Intermediate_Dir "ClientSh" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseAddOn" # PROP Intermediate_Dir "ReleaseAddOn" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MT /W3 /Ot /Oi /Oy /Ob1 /I "\proj\blood2\Source\AppHeaders" /I "\proj\blood2\Source\shared" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G5 /MT /W3 /Ot /Oi /Oy /Ob1 /I "..\appheaders" /I "..\shared" /I "..\misc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ADD_ON" /D "_ADDON" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL" # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o /win32 "NUL" # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"../../Blood2/CShell.dll" # SUBTRACT BASE LINK32 /debug # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"../../Blood2Nm/CShell.dll" /libpath:"..\misc" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "ClientShellDLL - Win32 Debug AddOn" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ClientS0" # PROP BASE Intermediate_Dir "ClientS0" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugAddOn" # PROP Intermediate_Dir "DebugAddOn" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /Zi /Od /Ob1 /I "\proj\blood2\Source\AppHeaders" /I "\proj\blood2\Source\shared" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /G5 /MTd /W3 /Gm /Zi /Od /Ob1 /I "..\appheaders" /I "..\shared" /I "..\misc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_ADD_ON" /D "_ADDON" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL" # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o /win32 "NUL" # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"../../Blood2/CShell.dll" # SUBTRACT BASE LINK32 /profile /map # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"../../Blood2Nm/CShell.dll" /libpath:"..\misc" # SUBTRACT LINK32 /profile /map !ENDIF # Begin Target # Name "ClientShellDLL - Win32 Release" # Name "ClientShellDLL - Win32 Debug" # Name "ClientShellDLL - Win32 Debug Demo" # Name "ClientShellDLL - Win32 Release Demo" # Name "ClientShellDLL - Win32 Release AddOn" # Name "ClientShellDLL - Win32 Debug AddOn" # Begin Group "Source" # PROP Default_Filter "" # Begin Group "Blood/Gore FX Source" # PROP Default_Filter "" # Begin Source File SOURCE=.\BloodSplatFX.cpp # End Source File # Begin Source File SOURCE=.\BloodTrailFX.cpp # End Source File # Begin Source File SOURCE=.\BloodTrailSegmentFX.cpp # End Source File # Begin Source File SOURCE=.\gibfx.cpp # End Source File # Begin Source File SOURCE=.\ParticleExplosionFX.cpp # End Source File # End Group # Begin Group "Weapon FX Source" # PROP Default_Filter "" # Begin Source File SOURCE=.\ExplosionFX.cpp # End Source File # Begin Source File SOURCE=.\LaserBeamFX.cpp # End Source File # Begin Source File SOURCE=.\LightningFX.cpp # End Source File # Begin Source File SOURCE=.\LightningSegmentFX.cpp # End Source File # Begin Source File SOURCE=.\MarkSFX.cpp # End Source File # Begin Source File SOURCE=.\ShellCasingFX.cpp # End Source File # Begin Source File SOURCE=.\SmokeFX.cpp # End Source File # Begin Source File SOURCE=.\SmokeImpactFX.cpp # End Source File # Begin Source File SOURCE=.\SmokePuffFX.cpp # End Source File # Begin Source File SOURCE=.\SmokeTrailFX.cpp # End Source File # Begin Source File SOURCE=.\SmokeTrailSegmentFX.cpp # End Source File # Begin Source File SOURCE=.\SurfaceFragmentFX.cpp # End Source File # Begin Source File SOURCE=.\TracerFX.cpp # End Source File # Begin Source File SOURCE=.\TripLaserFX.cpp # End Source File # Begin Source File SOURCE=.\WeaponFX.cpp # End Source File # Begin Source File SOURCE=.\WeaponPowerupFX.cpp # End Source File # End Group # Begin Group "General FX Souce" # PROP Default_Filter "" # Begin Source File SOURCE=.\BaseLineSystemFX.cpp # End Source File # Begin Source File SOURCE=.\BaseParticleSystemFX.cpp # End Source File # Begin Source File SOURCE=.\CastLineFX.cpp # End Source File # Begin Source File SOURCE=.\FlashlightFX.cpp # End Source File # Begin Source File SOURCE=.\IKChainFX.cpp # End Source File # Begin Source File SOURCE=.\LightFX.cpp # End Source File # Begin Source File SOURCE=.\ObjectFX.cpp # End Source File # Begin Source File SOURCE=.\ParticleStreamFX.cpp # End Source File # Begin Source File SOURCE=.\ParticleSystemFX.cpp # End Source File # Begin Source File SOURCE=.\PickupObjectFX.cpp # End Source File # Begin Source File SOURCE=.\PolyGridFX.cpp # End Source File # Begin Source File SOURCE=.\RainFX.cpp # End Source File # Begin Source File SOURCE=.\RippleFX.cpp # End Source File # Begin Source File SOURCE=.\SFXMgr.cpp # End Source File # Begin Source File SOURCE=.\SparksFX.cpp # End Source File # Begin Source File SOURCE=.\SplashFX.cpp # End Source File # Begin Source File SOURCE=.\WarpGateFX.cpp # End Source File # End Group # Begin Group "Interface Source" # PROP Default_Filter "" # Begin Source File SOURCE=.\CommLink.cpp # End Source File # Begin Source File SOURCE=.\Credits.cpp # End Source File # Begin Source File SOURCE=.\CreditsWin.cpp # End Source File # Begin Source File SOURCE=.\FragInfo.cpp # End Source File # Begin Source File SOURCE=.\KeyFixes.cpp # End Source File # Begin Source File SOURCE=.\LoadSave.cpp # End Source File # Begin Source File SOURCE=.\LoadScreenData.cpp # End Source File # Begin Source File SOURCE=.\MainMenus.cpp # End Source File # Begin Source File SOURCE=.\MenuBase.cpp # End Source File # Begin Source File SOURCE=.\MenuBloodBath.cpp # End Source File # Begin Source File SOURCE=.\MenuCharacter.cpp # End Source File # Begin Source File SOURCE=.\MenuCharacterFiles.cpp # End Source File # Begin Source File SOURCE=.\MenuCharacterSelect.cpp # End Source File # Begin Source File SOURCE=.\MenuControls.cpp # End Source File # Begin Source File SOURCE=.\MenuCustomLevel.cpp # End Source File # Begin Source File SOURCE=.\MenuDifficulty.cpp # End Source File # Begin Source File SOURCE=.\MenuDisplay.cpp # End Source File # Begin Source File SOURCE=.\MenuJoystick.cpp # End Source File # Begin Source File SOURCE=.\MenuJoystickAxis.cpp # End Source File # Begin Source File SOURCE=.\MenuKeyboard.cpp # End Source File # Begin Source File SOURCE=.\MenuLoadGame.cpp # End Source File # Begin Source File SOURCE=.\MenuMain.cpp # End Source File # Begin Source File SOURCE=.\MenuMouse.cpp # End Source File # Begin Source File SOURCE=.\MenuOptions.cpp # End Source File # Begin Source File SOURCE=.\MenuSaveGame.cpp # End Source File # Begin Source File SOURCE=.\MenuSinglePlayer.cpp # End Source File # Begin Source File SOURCE=.\MenuSound.cpp # End Source File # Begin Source File SOURCE=.\NewStatusBar.cpp # End Source File # Begin Source File SOURCE=.\Splash.cpp # End Source File # End Group # Begin Source File SOURCE=.\BloodClientShell.cpp # End Source File # Begin Source File SOURCE=.\client_physics.cpp # End Source File # Begin Source File SOURCE=.\ClientUtilities.cpp # End Source File # Begin Source File SOURCE=.\ConfigMgr.cpp # End Source File # Begin Source File SOURCE=.\debugline.cpp # End Source File # Begin Source File SOURCE=.\GameStates.cpp # End Source File # Begin Source File SOURCE=.\GameWeapons.cpp # End Source File # Begin Source File SOURCE=.\MessageBoxHandler.cpp # End Source File # Begin Source File SOURCE=.\MessageMgr.cpp # End Source File # Begin Source File SOURCE=.\MoveMgr.cpp # End Source File # Begin Source File SOURCE=.\Music.cpp # End Source File # Begin Source File SOURCE=.\NetInfo.cpp # End Source File # Begin Source File SOURCE=.\NetStart.cpp # End Source File # Begin Source File SOURCE=.\plasma1.cpp # End Source File # Begin Source File SOURCE=.\PlayerCamera.cpp # End Source File # Begin Source File SOURCE=.\SharedResourceMgr.cpp # End Source File # Begin Source File SOURCE=.\Sparam.cpp # End Source File # Begin Source File SOURCE=.\TheVoice.cpp # End Source File # Begin Source File SOURCE=.\viewcreature.cpp # End Source File # Begin Source File SOURCE=.\ViewWeapon.cpp # End Source File # Begin Source File SOURCE=.\VoiceMgr.cpp # End Source File # Begin Source File SOURCE=..\shared\WeaponDefs.cpp # End Source File # Begin Source File SOURCE=.\WinUtil.cpp # End Source File # End Group # Begin Group "Headers" # PROP Default_Filter "" # Begin Group "Blood/Gore FX Headers" # PROP Default_Filter "" # Begin Source File SOURCE=.\BloodSplatFX.h # End Source File # Begin Source File SOURCE=.\BloodTrailFX.h # End Source File # Begin Source File SOURCE=.\BloodTrailSegmentFX.h # End Source File # Begin Source File SOURCE=.\GibFX.h # End Source File # Begin Source File SOURCE=.\ParticleExplosionFX.h # End Source File # End Group # Begin Group "Weapon FX Headers" # PROP Default_Filter "" # Begin Source File SOURCE=.\ExplosionFX.h # End Source File # Begin Source File SOURCE=.\LaserBeamFX.h # End Source File # Begin Source File SOURCE=.\LightningFX.h # End Source File # Begin Source File SOURCE=.\LightningSegmentFX.h # End Source File # Begin Source File SOURCE=.\MarkSFX.h # End Source File # Begin Source File SOURCE=.\ShellCasingFX.h # End Source File # Begin Source File SOURCE=.\SmokeFX.h # End Source File # Begin Source File SOURCE=.\SmokeImpactFX.h # End Source File # Begin Source File SOURCE=.\SmokePuffFX.h # End Source File # Begin Source File SOURCE=.\SmokeTrailFX.h # End Source File # Begin Source File SOURCE=.\SmokeTrailSegmentFX.h # End Source File # Begin Source File SOURCE=.\SurfaceFragmentFX.h # End Source File # Begin Source File SOURCE=.\TracerFX.h # End Source File # Begin Source File SOURCE=.\TripLaserFX.h # End Source File # Begin Source File SOURCE=.\WeaponFX.h # End Source File # Begin Source File SOURCE=.\WeaponPowerupFX.h # End Source File # End Group # Begin Group "General FX Headers" # PROP Default_Filter "" # Begin Source File SOURCE=.\BaseLineSystemFX.h # End Source File # Begin Source File SOURCE=.\BaseParticleSystemFX.h # End Source File # Begin Source File SOURCE=.\CameraFX.h # End Source File # Begin Source File SOURCE=.\CastLineFX.h # End Source File # Begin Source File SOURCE=.\FlashlightFX.h # End Source File # Begin Source File SOURCE=.\IKChainFX.h # End Source File # Begin Source File SOURCE=.\LightFX.h # End Source File # Begin Source File SOURCE=.\ObjectFX.h # End Source File # Begin Source File SOURCE=.\ParticleStreamFX.h # End Source File # Begin Source File SOURCE=.\ParticleSystemFX.h # End Source File # Begin Source File SOURCE=.\PickupObjectFX.h # End Source File # Begin Source File SOURCE=.\PolyGridFX.h # End Source File # Begin Source File SOURCE=.\RainFX.h # End Source File # Begin Source File SOURCE=.\RippleFX.h # End Source File # Begin Source File SOURCE=.\SFXMgr.h # End Source File # Begin Source File SOURCE=..\Shared\SFXMsgIds.h # End Source File # Begin Source File SOURCE=.\SparksFX.h # End Source File # Begin Source File SOURCE=.\SpecialFX.h # End Source File # Begin Source File SOURCE=.\SpecialFXList.h # End Source File # Begin Source File SOURCE=.\SplashFX.h # End Source File # Begin Source File SOURCE=.\VolumeBrushFX.h # End Source File # Begin Source File SOURCE=.\WarpGateFX.h # End Source File # End Group # Begin Group "Interface Headers" # PROP Default_Filter "" # Begin Source File SOURCE=.\CommLink.h # End Source File # Begin Source File SOURCE=.\Credits.h # End Source File # Begin Source File SOURCE=.\FragInfo.h # End Source File # Begin Source File SOURCE=.\KeyFixes.h # End Source File # Begin Source File SOURCE=.\LoadSave.h # End Source File # Begin Source File SOURCE=.\LoadScreenData.h # End Source File # Begin Source File SOURCE=.\MainMenus.h # End Source File # Begin Source File SOURCE=.\MenuBase.h # End Source File # Begin Source File SOURCE=.\MenuBloodBath.h # End Source File # Begin Source File SOURCE=.\MenuCharacter.h # End Source File # Begin Source File SOURCE=.\MenuCharacterFiles.h # End Source File # Begin Source File SOURCE=.\MenuCommands.h # End Source File # Begin Source File SOURCE=.\MenuControls.h # End Source File # Begin Source File SOURCE=.\MenuCustomLevel.h # End Source File # Begin Source File SOURCE=.\MenuDifficulty.h # End Source File # Begin Source File SOURCE=.\MenuDisplay.h # End Source File # Begin Source File SOURCE=.\MenuJoystick.h # End Source File # Begin Source File SOURCE=.\MenuKeyboard.h # End Source File # Begin Source File SOURCE=.\MenuLoadGame.h # End Source File # Begin Source File SOURCE=.\MenuMain.h # End Source File # Begin Source File SOURCE=.\MenuMouse.h # End Source File # Begin Source File SOURCE=.\MenuOptions.h # End Source File # Begin Source File SOURCE=.\MenuSaveGame.h # End Source File # Begin Source File SOURCE=.\MenuSinglePlayer.h # End Source File # Begin Source File SOURCE=.\MenuSound.h # End Source File # Begin Source File SOURCE=.\MessageBoxHandler.h # End Source File # Begin Source File SOURCE=.\NewStatusBar.h # End Source File # Begin Source File SOURCE=.\TheVoice.h # End Source File # End Group # Begin Source File SOURCE=.\BloodClientShell.h # End Source File # Begin Source File SOURCE=.\client_physics.h # End Source File # Begin Source File SOURCE=.\ClientUtilities.h # End Source File # Begin Source File SOURCE=.\debugline.h # End Source File # Begin Source File SOURCE=..\Shared\DynArray.h # End Source File # Begin Source File SOURCE=.\GameWeapons.h # End Source File # Begin Source File SOURCE=.\MessageMgr.h # End Source File # Begin Source File SOURCE=.\MoveMgr.h # End Source File # Begin Source File SOURCE=.\Music.h # End Source File # Begin Source File SOURCE=.\plasma.h # End Source File # Begin Source File SOURCE=.\PlayerCamera.h # End Source File # Begin Source File SOURCE=.\SharedResourceMgr.h # End Source File # Begin Source File SOURCE=.\stack.h # End Source File # Begin Source File SOURCE=.\viewcreature.h # End Source File # Begin Source File SOURCE=.\ViewWeapon.h # End Source File # Begin Source File SOURCE=.\VKDefs.h # End Source File # End Group # Begin Source File SOURCE=.\ClientShellDLL.rc # End Source File # Begin Source File SOURCE=.\IpMgr.cpp # End Source File # Begin Source File SOURCE=.\SpecialFXList.cpp # End Source File # Begin Source File SOURCE=..\Shared\TeamMgr.cpp # End Source File # End Target # End Project