# Microsoft Developer Studio Project File - Name="CoolServ" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=CoolServ - Win32 Debug AddOn !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "CoolServ.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "CoolServ.mak" CFG="CoolServ - Win32 Debug AddOn" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "CoolServ - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "CoolServ - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "CoolServ - Win32 Debug AddOn" (based on "Win32 (x86) Application") !MESSAGE "CoolServ - Win32 Release AddOn" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "CoolServ - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\appheaders" /I "..\misc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_REG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /out:"Release/Blood2Sv.exe" /libpath:"..\misc" !ELSEIF "$(CFG)" == "CoolServ - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\appheaders" /I "..\misc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_REG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/Blood2Sv.exe" /pdbtype:sept /libpath:"..\misc" !ELSEIF "$(CFG)" == "CoolServ - Win32 Debug AddOn" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "CoolServ" # PROP BASE Intermediate_Dir "CoolServ" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugAddOn" # PROP Intermediate_Dir "DebugAddOn" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "\proj\de\dist\inc" /I "\proj\de\api" /I "\proj\de\shared" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\appheaders" /I "..\misc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_ADDON" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" /d "_ADDON" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/Blood2Sv.exe" /pdbtype:sept # ADD LINK32 winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"DebugAddOn/B2NmSrv.exe" /pdbtype:sept /libpath:"..\misc" !ELSEIF "$(CFG)" == "CoolServ - Win32 Release AddOn" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "CoolSer0" # PROP BASE Intermediate_Dir "CoolSer0" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseAddOn" # PROP Intermediate_Dir "ReleaseAddOn" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "\proj\de\dist\inc" /I "\proj\de\api" /I "\proj\de\shared" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\appheaders" /I "..\misc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ADDON" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" /d "_ADDON" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /out:"Release/Blood2Sv.exe" # ADD LINK32 winmm.lib /nologo /subsystem:windows /machine:I386 /out:"ReleaseAddOn/B2NmSrv.exe" /libpath:"..\misc" !ENDIF # Begin Target # Name "CoolServ - Win32 Release" # Name "CoolServ - Win32 Debug" # Name "CoolServ - Win32 Debug AddOn" # Name "CoolServ - Win32 Release AddOn" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\CoolServ.cpp # End Source File # Begin Source File SOURCE=.\CoolServ.rc # End Source File # Begin Source File SOURCE=.\GameServDlg.cpp # End Source File # Begin Source File SOURCE=.\MyGameSpyMgr.cpp # End Source File # Begin Source File SOURCE=.\NetStart.cpp # End Source File # Begin Source File SOURCE=.\RezFind.cpp # End Source File # Begin Source File SOURCE=.\ServerUtils.cpp # End Source File # Begin Source File SOURCE=.\Sparam.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\Utils.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\CoolServ.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\bitmap1.bmp # End Source File # Begin Source File SOURCE=.\res\CoolServ.ico # End Source File # Begin Source File SOURCE=.\res\CoolServ.rc2 # End Source File # Begin Source File SOURCE=.\Res\game1.bmp # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project